Saturday, November 8, 2025

Horus Heresy 3e Review: Palatine Blade Squad and Aquilae Squad

Warpstone Flux Rating: 
⭐️⭐️⭐️⭐️
4/5 stars. The rules are good, and the traitors arguably slightly better. 

Background.
These men were the elite swordsmen of the Emperor's Children. More strictly, they were a fraternity belonging to an elite duelling club within the Emperor's Children. With the direction and discretion of the lord commanders, they were fielded in their own units to serve as an example of what everyone else should live up and look up to become. 

Strengths. 
Vanguard (3) as standard is powerful and not to be overlooked which is why I am stating it up front. 

Legacies gives the option of swapping the standard Palatine Blade for a Phoenix Rapier, in addition to the options of a phoenix power spear. This is largely a matter of taste (and also modelling aesthetic). There's nothing wrong with the palatine blade (breaching at 5+ and duellist's edge at AP=3 is great). Depends a little bit if you want the damage impact from the other options which is nice - I can genuinely see arguments both ways. 

The stat line is solid with 2 wounds and 3 attacks at WS=5 each. They also have a native 2+ armour save. 

The Aquilae squad is the same, but with wing, and the potential to take power weapons (stick with the palatine blades I'd suggest). 

Finally, traitors have the options of sonic weaponry. The shriekers are valuable for preventing reactions, but I don't think the lances are a top priority pick. 

Weaknesses. 
They're a little bit lacking in the advanced characteristics department, so I would certainly recommend pairing them up with a command or high command character to ensure that they don't get crushed immediately. 

Builds.
10 Palatine Blades (305 points / 360 points).
The slash for the points cost is for the basic squad versus the jump pack Aquilae squad. 

10 Palatine Blades, Traitors with Sonic Shriekers (355 points / 410 points).
Same as above, but with sonic shriekers for the traitors among you. The shriekers are great at preventing reactions and have genuine potential to swing the combat and possibly a game. A very strong reason to play traitor Emperor's Children overall!

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