Friday, November 14, 2025

Horus Heresy 3e Review: Saturnine Dreadnought

Warpstone Flux Rating: 
⭐️⭐️⭐️⭐️
4/5 stars. The new dreadnought on the block costs a lot of points, but packs a good punch!

Background.
Refined by Vulkan from the design of the Saturnine terminators, this dreadnought towers over everything. The Saturnine has massive generators which are needed to power the incredible weaponry and keep alive the interred marine within.

Strengths. 
An amazing stat line with T=8, S=8, and 8 wounds plus a 4+ invulnerable save makes this dreadnought a threat in itself. 

There are 4 options for the main weapons. 

The Heavy Plasma Bombard gives you a big pie plate at S=7 and AP=2, with the possibility to overload to enhance the strength. Barrage is great here and the range is very nice. 

The Disintegrator Cannon gives a couple of S=9 shots at AP=2 and 3 damage each. The overload here is risky indeed. But with 8 wounds, you won't die on a turn one misfire from overload at least. Very powerful and useful for deleting enemy lesser dreadnoughts. 

The Inversion Beamer is a nice pie plate that is more effective under 15 inches in terms of strength, damage and AP and with a big pie plate. I actually don't like this one as much as the other options as the range just doesn't gel as well. 

The Graviton Pulverizer is similarly short range with a smaller blast but yields pinning, shock and breaching. Again, not my favourite, but the range gels okay with the inversion beamer. I like it with the disintegrator best I think. 

For the other weapons, the photonic incinerators are nice flamers for panic, concussive resonators as also a template but give you stun with two shots at the risk of overload, and particle shredders are similar with breaching. I like the flamers best myself as a defensive measure due to panic and no overload (you already have that risk if you run disintegrators). 

Weaknesses. 
Intelligence is 5 once again, and we have the liability to explode in common with other dreadnoughts. 

Builds.
Saturnine with Disintegrator Cannon and Heavy Plasma Bombard (340 points). 
Straight out of the box, and actually my favourite build. Effective against many targets.

Saturnine with two Disintegrator Cannons (350 points). 
In the realm of risking deleting yourself, but at least not on turn one, this is actually viable but don't expect it to last too long. 

Saturnine with two Heavy Plasma Bombards (340 points). 
Sit back and barrage! Its a reasonable option. 

Saturnine with Inversion Beamer and Graviton Pulverizer (350 points). 
Fundamentally shorter range. I am tempted by the concussive resonators and particle shredders here actually. 


No comments:

Related Posts Plugin for WordPress, Blogger...

Facebook

Sequestered Industries