3.5/5 stars. Rounded up. The rules are good enough, but only for traitors!
Background.
As they slipped toward damnation, new formations arose within the Emperor's Children. Besides the surgical augmentations that some opted for, the Kakophoni were not only an embodiment of the rapidly degenerating legion, but also the precursors to the noise marines later on. They wielded psycho-sonic weapons fused of xenos technology, imperial know how, and daemonic taint. Their total damnation to Slaanesh would follow.
Strengths.
With sonic shriekers as standard and the Cacophony, these are the proto-noise marines. The cacophony is quite good really, with a long range and S=6, they also stun and cause critical hits. The AP and damage isn't so good against marines though. So treat them as a plasma cannon alternative.
Weaknesses.
Traitors only.
Builds.
5 Kakophoni, Orchestrator with Power Fist (165 points).
The power fist is not necessary unless you want a buried fist to provide a threat. The only other "upgrade" is more members in the squad. This is good to take overall and I think a max squad of 10 can be very good to run. Treat them as heavy support and you will be doing well.

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