Warpstone Flux Rating: ⭐️⭐️⭐️
3.5/5 stars. Rounded down. The rules are fine.
The Sabre is a strike tank. Rather than being a gun line tank of the early great crusade, these tanks represent a new form of warfare seen later on: strike, keep the enemy big guns suppressed, fade, and form up again elsewhere very quickly.
This mode of operation will clearly suit some of the faster legions, and those who favour flexible deployment and rapid repositioning when required.
We get what we pay for roughly here. There's a big weapon mounted on the front of a distinctly average tank. Depending on the armament, it can function in a number of different roles on the battlefield, ranging from anti-tank, to anti-infantry, without competing against predators and vindicators for the same force organization slot.
The movement rate is the real strength here though.
For the faster legions (e.g., White Scars), the fast attack slot is probably already spent before you get thinking about these tanks. As such, it may favour other legions whose builds might not be so pressured on this slot in the force organization chart, but still like flexibility and more tanks (e.g., Alpha Legion, Iron Hands).
Fundamentally, they are also 12 armour on the front, and 10 at the back. This isn't a tough tank, but it should do a good job for the points cost.
Difference to First Edition.
Remarkably this tank costs more points.
Sabre with Neutron Blaster and multi-melta (125 points).
Does the anti-tank job very nicely. Add a pintle combi-melta if you're feeling lucky?
Sabre with Volkite Saker and havoc launcher (95 points).
The anti-infantry option. Take a Volkite Culverin to taste.
Sabre with Anvilus Snub Autocannon and 2x Sabre Missiles (90 points).
Monster hunter tank.