Warpstone Flux Rating: ⭐️⭐️⭐️⭐️
4/5 stars. The rules are good!
Background.
The classic Land Speeder returns for second edition with a wealth of upgrades. This unit won't suit some legions or play styles, but it is undeniably going to shape others.
Strengths.
The movement rate of 16 is one of the best in the entire game and whole units of these beasts will create headaches for opponents. T=5 and W=3 will keep them alive long enough to cause serious damage as well.
These multi-marine Land speeders have nice rules like deep strike, firing protocols, and hit and run, as well as Harbingers of the Legion (can't join other units, but you get re-rolls of shrouded for completeness). (Yes - a copy and paste of the Javelin!).
Those upgrades are very tasty as well.
Weaknesses.
Ld=8 is problematic.
Builds.
Land Speeder with 2x Multi Meltas (105 points).
Tank hunting. You might need 2 or 3 of these depending on your opponent. Pretty much a tank dead per turn if you can also stay alive. Take hunter killer missiles to taste.
Land Speeder with 2x Plasma Cannons (85 points).
This is amazing for the points cost. A few of these will hurt terminators very much indeed. Worth the price tag and if anything is probably slightly over powered to be candid.
Land Speeder with 2x Volkite Culverins (75 points).
Take a blob of these to deal with enemy infantry. Remember for volkite weapons: you want to go big!
Land Speeder with 2x Graviton Guns (85 points).
Very nice for the points. Go and kill some dreadnoughts. Only a couple of these needed per squad.
Land Speeder with 2x Havoc Launchers (75 points).
Sit back and take some shots at things? Take as many or as few as you desire here.
Land Speeder with Heavy Bolter and Heavy Flamer (65 points).
A meat shield for others in the squad, but also deters charges on occasion.
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