Monday, February 29, 2016

Alpha Legion Melta Support Squad

Combining aspects of Gun-Kata with posed special weapons, this is an Alpha Legion support squad armed with meltaguns. Now, in an environment dominated by Armoured Ceramite, there's probably little reason to take Meltaguns. Unless you're encountering zero meltaguns, in which case you've probably saved points by not taking the armoured ceramite upgrade. In which case, here's my meltaguns coming to make friends. With extra melta bombs just for fun.


Although the bases need some work and attention yet, the squad is essentially complete, including arduous (near hobby-mojo-killing levels of truescale leg conversions).

Sunday, February 28, 2016

Alpha Legion Heavy Support Squad

I finally finished assembling a small squad of five Alpha Legion heavy support marines with missile launchers. 


As with my initial test models of these men, they're toting Eldar missile launchers. The reason for this is that I see this particular Alpha Legion splinter group as having zero tolerance for not making use of anything and everything that they come across. Therefore, isolated and away from central command structures, they actively use everything that they can land their hands on - including Xenos technology, just like their Primarch, Alpharius is observed to. 

Each of the space marines is a true scale interpretation -- they have had their legs lengthened by an extension to the thighs, as will almost every marine in this army. This gives them extra height. For the squad sergeant, I've used terminator legs rather than regular marines to make him look more sturdy. In addition, I've attempted to model some high-tech binoculars in his hands as well.

All of the marines in addition to the main conversions are extensive kit bases from a variety of sources. These include not just Forge World parts, but also Eldar, space marines, chaos space marines, grey knights, dark angels and others. 

I'm looking forward to painting these guys up using the air compressor!

Friday, February 26, 2016

Warhammer World: Space Wolves vs Tyranids


This is an exhibit from the Imperial section of the Warhammer World displays. It features the Space Wolves chapter facing off an invasion of Tyranids across a frozen diorama. The images have some nice gems inside them, including modelling of icicles, as well as the Tyranid hanging off the tall spire at the back! I lingered on this exhibit for a long time, and came back to it repeatedly, each time, able to see and pick out more details of the ongoing battle that was unfolding around various focal points. A truly exquisite diorama that is up there with the Isstvan V diorama for me.





Thursday, February 25, 2016

30k Legions vs Veterans of the Long War

In the next few weeks, we'll be playing a series of games in a round robin style format or tournament. This will be purely for fun, of course. I'll be using a 30k Alpha Legion army list and will be testing out a list that I've never used before.

However, one entertaining rules query has already come up. One of the other players will be using Codex: Chaos Space Marines. Without thinking about the background fluff too much, how will Veterans of the Long War special rule interact with a 30k Space Marine Legions army list?


I am personally going to suggest a ruling that it'll have its full effect. It seems only fair. Regardless of whether I declare my Alpha Legion to be Loyal or Traitor, the wording of Veterans of the Long War is such that it effects "Space Marines". I regard that the pre-Heresy (certainly) and the immediate post-Heresy Alpha Legion (arguably) were still Space Marines in effect and were not highly influenced by chaos until later on. 

I'm wondering if others have come across this before (or other interactions of 40k and 30k rules) and what they've done? 

Wednesday, February 24, 2016

Horus Heresy Review: Auxilia Gorgon Heavy Transporter

Background.
The Gorgon is a super heavy tank that is designed to be a massive armoured transporter. Its use in the annals of the Great Crusade are noted to be primarily to secure breach heads and generally overrun enemy positions where the survival of troops would otherwise be nil.

Strengths.
Its a super heavy tank! With excellent AV on the front and sides, coupled with a huge amount of hull points, this is a serious vehicle for serious armies!

As if to demonstrate just how serious it is, there is space for a whopping 40 troops to be transported on board. Indeed, so huge is the capacity, that even the rules note that the model itself can only fit something like 15 on the tabletop -- just leave the others to one side for when they're ready to be disembarked! Also, its worth noting that only two squads can disembark per turn from the vehicle.

The Heavily Armoured Prow makes the vehicle very impressive with an inbuilt invulnerable save. The mortar battery, although one use only, is not too bad an armament either.

Weaknesses. 
The rear armour is a bit of a concern at AV=10. Outflanking can cause problematic holes in the rear of this tank. Its also open topped, hence the rear armour is of top concern to defend against opportunist attacks.

Builds.
There are actually a number of options here, depending on how one wants to run it. I primarily see two things to do: make the weapons strong and long ranged, or shorter and focussed (e.g., in an anti-infantry sense).

Gorgon, Armoured Ceramite, Mortar Battery (300 points).
This is probably the baseline build. The auto cannons and mortar combine well to give a good anti infantry role, although I could be tempted by some heavy flamers or multi lasers to replace the mortar.

Gorgon, Armoured Ceramite, 2 Twin-Linked lascannons, replace the battery with Lascannons as well (340 points).
Plenty of lascannons here to play around with! This is one that can blow up tanks and then disembark its own contents to take care of any troops that were riding on board. Add hunter-killer missiles to taste.

Tuesday, February 23, 2016

Legion Assault Squad Marine Conversion

Another day, another conversion. This time, its an assault squad member. Unlike most of my other space marines, the assault squad will not be featuring true scale legs. I feel this is unnecessary for this squad given its dynamic nature and huge range of poses that I'm going to undertake for it.


The parts are as follows:

Forge World: Torso, right arm
Khorne Berserkers: Legs
Grey Knights: Helmet
Maxmini: Jump pack
Space marines: left arm, bolt pistol, shoulder pads
Eldar: right hand, sword
Base: 32mm

Despite such a wide array of bits being used, the overall aesthetic is certainly one of a legionary, and will make a good complement for the growing 30k forces that I'm assembling. The 32mm base is something that I can whole heartedly recommend to other space marine fans. With miniatures of this scale and with such a large, dominant jump pack, the large bases allow a range of positions and poses to be readily modelled and offset with a quality scenic base.

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