4/5 stars. The rules are nice.
Background.
They are jet bikes. With space marines mounted on them. They hover over the ground thanks to ancient anti-grav technology. Not only do they have the cool factor, but they make for a great strike unit in the game as well.
Strengths.
Excellent movement rate of 16 combines with 2 wounds to make a swift glass cannon strike force.
The jetbikes carry a heavy bolter as standard which can be upgraded to Volkite Culverins (which I'm not personally fond of unless you go to a maximum squad size of 10); Multi-Meltas (to kill tanks); and Plasma Cannons (to kill infantry with pie plates).
Upgrading the sergeant's weapon is worth it for close combat duty, but the augury scanner and bolt pistol upgrades are subject to choice.
Weaknesses.
The 3+ armour save isn't great, but hopefully with that movement rate, you can position yourself appropriately.
Builds.
3 Jetbikes, 3 Multi-Meltas, Sergeant with Thunder Hammer (155 points).
Kill tanks, and perhaps take care of some of what was being transported. Melta-cide otherwise.
6 Jetbikes, 6 Plasma Cannons (245 points).
Plasma death!
10 Jetbikes, 10 Volkite Culverins (355 points).
Volkite means going big or going home. Take a power fist and augury scanner to taste?

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