3.5/5 stars. Rounded up. A flexible drop pod!
Background.
Unlike other drop pods, the Dreadclaw was designed to be a return vehicle. It was initially designed for void warfare. Those claws on the side dig into a target space craft while melta cutters get to work in order to create an access point for the marines aboard to gain access. It has also found use as a fully functional low altitude vehicle capable of strafing enemy lines with ease.
Strengths.
A carrying capacity of 12 combined with the ability to take bulky contents such as a single dreadnought (up to bulky = 6 - hence up to a regular contemptor, but not leviathan or higher).
It has a movement rate of 15 which is very respectable and armour of 12 all around and 5 hull points.
It is classed as a flyer and also transport. Hence my view is to use it to drop off your cargo, and then bumble around getting in the general way.
Weaknesses.
BS=4 but nothing to fire with?!
Also in this edition, no landing clearing with heat blasting sadly. Groan.
Builds.
There are no builds or options to discuss.
You pay a flat 115 points and get a very flexible drop pod.

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