4/5 stars. The rules are solid.
Background.
The classic Land Speeder comes armed with an over abundance of upgrade options. This unit won't suit some legions or play styles, but it is undeniably going to shape others.
Strengths.
The movement rate of 16 is one of the best in the entire game and whole units of these beasts will create headaches for opponents. T=5 and W=3 will keep them alive long enough to cause serious damage as well.
Another multi-marine antigrav tank, Land speeders have solid rules like deep strike, firing protocols, and a native augury scanner (up-gradable to a second weapon). But where the real strength lies is in their upgrade flexibility.
Weaknesses.
Ld=8 is problematic.
Builds.
Land Speeder with 2x Multi Meltas (90 points).
Tank hunting. You might need 2 or 3 of these depending on your opponent. Take hunter-killer missiles to taste.
Land Speeder with 2x Plasma Cannons (70 points).
This is amazing for the points cost.
Land Speeder with 2x Volkite Culverins (60 points).
Take a blob of 5 of these to deal with enemy infantry. Remember for volkite weapons: you want to go big!
Land Speeder with 2x Graviton Guns (70 points).
Very nice for the points. Only a couple of these needed per squad.
Land Speeder with 2x Havoc Launchers (55 points).
Sit back and take some shots at things? Take as many or as few as you desire here.
Land Speeder with Heavy Bolter and Heavy Flamer (50 points).
A meat shield for others in the squad, but also deters charges on occasion.

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