Friday, December 12, 2025

Horus Heresy 3e Review: Dark Sons of Death (Karaoghlanlar)

Warpstone Flux Rating: 
⭐️⭐️⭐️⭐️
4/5 stars. The rules are great for this legacy unit, but the points cost adds up fast. 

Background.
The Dark Sons (Karaoghlanlar) focus on the "unmaking" of enemies who have fallen so far as to deserve both physical destruction and spiritual oblivion. They are regarded with unease by their battle brothers and adorned with appropriate talismans and wards to protect themselves and to make Stormcallers aid them all the easier. 

Strengths. 
Movement of 12 is excellent here.

Otherwise, these are simply space marines with rad grenades. Of course, the rad grenades are great, thanks to phage on toughness as being poisoned. So my view for this unit is to go further and arm them with either weapons that enhance strength further, or templates that go over as many enemies as possible. 

The Invocation of the Razing Tempest special rule allows a Stormcaller to target them from further away with their Call of the Wild special power. This is actually insane and can get you where you need to be in short order. 

Weaknesses. 
The points cost rack up steeply here. And fundamentally, they are one wound space marines with a 3+ save. So what this unit is, in effect, is a glass cannon. You need to treat it as such. 

Builds.
5 Karaoghlanlar, all with Power Glaives (200 points). 
S+1 on the power glaives is great. But the points cost is steep. Make sure you know which target you are going for. 

10 Karaoghlanlar, 2 Flamers, 2 Hand Flamers, Champion with Power Weapon (255 points). 
Flame unit variant. Take extra men to taste. 

I think other builds are possible such as a melta-cide orientated one, but other units do such activities better than this. You want to be an anti-infantry glass cannon. 




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