3/5 stars. The rules are reasonable without being exceptional.
Background.
The Warhawk was spirited away to a life of Chogoris during the scattering. There, he learned about rapid and devastating ways of warfare which he brought to his sons in bulk.
Regarded as a recluse, but really just never felt the need to show off to anyone, the Khan is a leader that paved the pathway forward for the Great Crusade and made the victories of other legions seem all the greater for it, and laughed as he did so.
Strengths.
The Great Khan has mainly 6's but some 7's in WS, I and A which is nice. Although not at the same level as some of his brothers, his swiftness is very good when paired with The White Tiger Dao which increases this to I=9. Duellist's Edge and Impact on AM is excellent and makes him a strong opponent to many in close combat, although S=6 is an issue.
The Storm's Voice as a side arm is nice with breaching, deflagrate, and stun, but lacks in the AP department.
Death by a Thousand Cuts as his own personal gambit is good as it reduces the strength of an opponent if they have already been wounded. This helps him with his brothers overall.
As Sire of the White Scars he can exchange transport slots for recon slots which is nice - and there's not a restriction on the filling type either - just if 4 are filled. BUT, these must be land raider explorator units. Appropriate, but not what I might have expected.
He also grants Fast (2) during the first turn (to even himself) which is valuable for closing out the board space.
Weaknesses.
Strength is an issue for him and he will be whittled down by his opponents. You will be relying on I=9 and WS=7 to win here. But your opponents are likely to use gambits against you, so select carefully.
Overall.
The points cost is about worth while, but potentially fractionally high. The Khan gets an average 3/5 stars score from me.

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