Background.
In the old Realms of Chaos books, each god had a steed. For Khorne, it was the juggernauts, for Slaanesh the steeds, Discs of Tzeentch for the god of magic and ... erm ... Nurglings for Nurgle (because they held aloft palanquins of Nurgle -- don't overthink this one).
These days, there are more variances and nuances such as Tzeentch having both discs and the Screamers. Nurgle even has the Rot Fly these days too for a bit of Plaguebearer mounted air support.
This entry in the daemons list is therefore backed up extensively in the canon background and a true and welcome addition.
Strengths.
Naturally, cavalry are treated just as the name suggests (i.e. they have the same unit type as their name!). This means that they come with both fleet and hammer of wrath as standard.
Their stat line is nothing to write home about though: the exact same as lesser daemons, but with one extra attack. This is nice, and also encourages aggressive play with them.
Weaknesses.
As with lesser daemons, they share the same general vulnerabilities. Worse, they cost double the points of lesser daemons. Therefore: don't hold these daemons back - go for the kill.
Builds.
Resplendent Terror Build:
Hard hitting, and a large unit with a good save. This is very decent overall!
In the old Realms of Chaos books, each god had a steed. For Khorne, it was the juggernauts, for Slaanesh the steeds, Discs of Tzeentch for the god of magic and ... erm ... Nurglings for Nurgle (because they held aloft palanquins of Nurgle -- don't overthink this one).
These days, there are more variances and nuances such as Tzeentch having both discs and the Screamers. Nurgle even has the Rot Fly these days too for a bit of Plaguebearer mounted air support.
This entry in the daemons list is therefore backed up extensively in the canon background and a true and welcome addition.
Strengths.
Naturally, cavalry are treated just as the name suggests (i.e. they have the same unit type as their name!). This means that they come with both fleet and hammer of wrath as standard.
Their stat line is nothing to write home about though: the exact same as lesser daemons, but with one extra attack. This is nice, and also encourages aggressive play with them.
Weaknesses.
As with lesser daemons, they share the same general vulnerabilities. Worse, they cost double the points of lesser daemons. Therefore: don't hold these daemons back - go for the kill.
Builds.
Resplendent Terror Build:
5 Cavalry, Horned Crown (140 points).
Why bother with Horned Crown when they already have hammer of wrath? Because they will now have 1d3 hammer of wrath attacks instead of one! Add ephemeral terror to taste?
Crimson Fury Build:
10 Cavalry, Brass Collars, Horned Crown (330 points).Hard hitting, and a large unit with a good save. This is very decent overall!
Creeping Scourge Build:
5 Cavalry, Miasma of Rot, Warp-Scaled Hide (165 points).
Essentially a good tar-pit and death through attrition unit.
Lurid Onslaught Build:
5 Cavalry, Stupefying Musk, Crushing Claws (165 points).
A moderate attempt to build steeds of Slaanesh.
Maddening Swarms Build:
10 Cavalry, Warp Scions, Bone Shard Harpoons (310 points).
Screamers, but with magic, and shooting weapons. Okay, they're not screamers any longer. But they are a reasonable Tzeentch build.
Mirror of Hate Build:
10 Cavalry, Horned Crown, Molten Blood (310 points).
I lost the plot here a bit. The molten blood kills others if they suffer wounds, which feels kind of like it should play out here perhaps?
No comments:
Post a Comment