4.5/5 stars. Rounded up. Excellent heavy assault jetbikes!
Background.
Riders par excellence. The Golden Keshig are the White Scar's main heavy assault asset. They serve as line breakers and assault units - and within the White Scars they have long been noted to be the effective "replacement" for pure terminator squads (but we will talk about the Ebon Keshig in another post). Their aim is to confuse the enemy with speed, and then undertake a Horus-like tip of the spear strike at the heart of the enemy.
Strengths.
Movement=16 coupled with WS=5 and the rather magnificent Kontos Power Lance. Its worth just noting that this lance along grants I+4, S+5, with Impact on AP (which is native at AP3) and two damage. Oh, and let's not forget armour bane as well. In numbers, this is superlatively deadly. And you play style can also use the (now very old) Way of Saim Hann (look it up if you're not familiar with this style of winning).
The scatter bolt launcher is reasonable and is a shredding template at S=5 with pinning added for extra fun.
Weaknesses.
No invulnerable, but hopefully with that movement rate you will be positioning yourself wisely before charging right in. I really genuinely like this unit.
Builds.
6 Golden Keshig (260 points).
A max sized squad. And no reason to upgrade much here. Take the Vexilla to taste. Just a pity they cannot have melta bombs any longer (unless I've missed something).

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