Sunday, December 21, 2025

Horus Heresy 3e Review: Atramentar Flay-Clade

Warpstone Flux Rating: 
⭐️⭐️⭐️
3.5/5 stars. I've rounded down due to native WS and the points cost. 

Background.
The terminator elite of the Night Lords, and all swearing fealty to Sevatar. Armed to the teeth (in some cases literally), they are noted to be shock troops employing murderous opportunism, yet also very prone to the Night Lords' failings of being little more than a disunited rabble who might plausibly turn against their own. 

Strengths. 
Two wound terminators in tartaros armour with T=5. There are several rules that set the aside. 

The first is Sworn Loyalty. They can use Sevatar's Leadership value (Ld=10) whilst he is on the battlefield instead of their own (Ld=8). This is valuable. 

The second is cloaked in murder, which gives +1 movement when setting up a charge against an already embroiled foe. 

The customization here is great. They have access to an almost full suite of terminator upgrades - which is exactly what you would expect for this elite unit. More than this, they also have native deep striking which is one of the hallmarks of the Night Lords - they really did invest in teleporter technology extensively. 

Weaknesses. 
Hopefully the subject of your charge is not only already locked in close combat, but also suffering from a status effect to activate the much needed WS+1 bonus for this unit (which has WS=4 base). This is an issue in comparison to alternatives in the Night Lords. The points cost here is also steep, and you are paying for these bonuses and the access to better weapon upgrades through the nose here. Hence the 3.5 stars out of 5. 

Builds.
5 Atramentar, 1 Heavy Flamer, (Power Axes or Chain Glaives)  (180 points).
Expensive in comparison to regular terminator squads (cf., 155 points), but arguably worth it for the extras as discussed above. 

10 Atramentar, 5 Thunder Hammers, 5 Chain Fists, 5 Combi-Meltas (495 points).
Anti-tank, but expensive. Take a Headsmans Axe to taste. 

20 Atramentar, 4 Heavy Flamers, 4 Thunder Hammers, 1 Headsmans Axe (785 points).
The large blob. Not really recommended, simply here as an illustration. Not worth the points.



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