3.5/5 stars, rounded down due to being in the over-subscribed heavy support slot.
Background.
Grizzled veterans piloting something that is half way to a dreadnought. These Aethons are the new kids on the block for Horus Heresy and their battle field role seems to be analogous to an Auxilia dreadnought in many respects. It is essentially a weapons platform that is also able to take some serious incoming fire.
Strengths.
Let's just mention the profile first - that 2+ armour save is excellent for the solar auxilia. W=5 and T=6 is similarly great.
The multi laser and the missile battery combination as the base entry is very reasonable - and entirely worth the cost. Indeed, all of the upgrades are also at the point of points cost worthy too. There are not many of them that I actually don't like to be honest. Except for the hunter killer missiles - I think you might blow up a transport, but that's about it, and you're sacrificing firing every turn for one shots for these, so probably not worth it unless you think you're going to perish on turn one.
I think the ability to act as a mobile wall to soak up enemy fire and reactions is actually an under-spoken slot in the game these days. This walker fills in that gap very elegantly as it won't be hurt too much by reactionary fire.
Weaknesses.
It is not really made for close combat, but might hold its own for a little while against regular space marine squads if you are feeling lucky. Melta bombs are going to hurt it if I'm reading the rules right though.
Builds.
3x Aethon with auto cannons (230 points).
I like auto cannons for their ability to take on different target types with ease.
3x Aethon with multi-lasers (200 points).
Baseline entry, and valid anti-infantry role.
3x Aethon with las cannons (260 points).
Back line squad to be used for pinging away at heavier tanks.
3x Aethon with melta lances (275 points).
An up close squad for tank hunting. Possibly take one model with hunter killer missiles to taste?
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