3.5/5 stars. Rounded down. A mobile multi laser or grenade launcher. Cheap and cheerful.
Background.
The Hermes is meant to be a fast moving scouting unit. They are able to fire away at minor targets and take them out of the way before the main force catches up. They are cheap and cheerful.
Strengths.
With a movement of 10, and a multi laser, this is a unit that is cheap enough to take, even though it won't be the most effective shooting platform in your roster.
They are useful for taking away some wounds here and there though. And in numbers can be used as an effective blocking unit (for either movement or lines of sight) and this should not be overlooked.
The upgrade to the grenade launcher makes things a bit more deadly considering the presence of krak grenades which can do some serious work against lighter tanks.
For the price, this unit is entirely reasonable.
Weaknesses.
They explode pretty quickly given T=5 and W=2. And the BS is only 3, which is what you would expect for such a unit in the Solar Auxilia. The price is still about right though.
Builds.
Hermes with Multi Laser x5 (122 points).
Make the most of the points cost for the upgrade by taking 4 more Hermes in the unit.
Hermes with Grenade Launcher x5 (147 points).
I like this one for the close range krak grenades that can take a light tank out very quickly, and prove a pain to light infantry with the frag grenades since they will cause pinning in addition to a wound or two here and there.
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