Warpstone Flux Rating: ⭐️⭐️⭐️⭐️⭐️
5/5 stars. The humble rhino is seen everywhere with good reason: it is a solid choice worth the points. It is not arguable there are better choices, but for the points it gets 5/5 stars from me.
Background.
The standard armoured personnel carrier of the legions is everywhere. Based on ancient STC technology and very easy to maintain and use, it is no wonder that this chassis can be found on many battlefields of the Horus Heresy and 30k more widely (and also 40k later on).
Strengths.
Look. Let's be honest here. It only has AV=11 on the front and sides. But for the points cost and added movement rate, it represents good value. And for this reason alone it gets 5 out of 5 stars from me.
Weaknesses.
No one would deny that there might be better transport choices. No one could argue that others provide better armour. And of course, rhinos exploding are never pleasant.
Difference to First Edition.
Improved. Better movement rate. Better capacity - now upgraded to 12 compared to before - and therefore able to carry a full tactical squad plus regular HQ selection, and maybe an apothecary or similar. There's little not to like!
Builds.
Rhino with Havoc Launcher (50 points).
This is my personal favourite build. The long range threat of the havoc launcher is great, and it stands to do some reasonable damage over the course of a battle, particularly if several such rhinos are being used.
Rhino with Dozer Blade and Search Lights (45 points).
Players often ignore the benefits of both the dozer blade and search lights. I can almost guarantee that after a game in which you use search lights for the first turn in night fighting you will value that extra few points you spent.
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