Wednesday, August 17, 2022

Horus Heresy 2e Review: World Eaters Armoury

Warpstone Flux Rating: ⭐️⭐️⭐️
3/5 stars. The rules are fluffy and fine.

World Eaters Armoury.
The World Eaters lack a specific unique consul upgrade, but have access to several special upgrades and weapons instead. 

World Eaters Berserkers, and Ravening Madmen.
For a modest points increase, a character can gain A+1 and cause others to wound him at S-1. Minor problem is that they take to hit rolls as if they were WS=3. This is a bit of a rational transaction in many ways. What it is trading on is being able to kill off the enemies and giving them a bit of durability against incoming assaults weapons at the expense of getting hit all the time - they really don't care about themselves. Overall it might not be worth the price though. That A+1 and S-1 combined should be worth the price being paid, but the negative offset is significant.

Savage Fervour.
The ability to exchange chainswords for chanaxes for free is not only fluffy for the World Eaters, but also a good move. The bonus S+1 from it in comparison to the chainsword is worth it! Do it! [Assuming you also have a good source of chain axes for conversion purposes? At the time of writing, this isn't obvious how to get them in bulk].

Caedere Weapons.
These weapons are from Angron's gladiator pits and represent unusual and brutal weapons. They are a mixed bag with 4 different options. Out of them all, I like the Excoriator Chainaxe the best myself. The meteor hammer is passable, the falax blades are very good with Rending (4+) and Duellist's Edge, while the barb-hook lash is acceptable.

Difference to First Edition.
Neutral. Everything is about the same give or take a bit of smoothing around the edges?

1 comment:

Andrew Geldmacher said...
Link for 3rd party chain axes

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