Warpstone Flux Rating: ⭐️⭐️⭐️
3/5 stars. The rules are fine and provide access for a legion to take a unit of automata which is neat.
Background.
Seen by many legions as a dumping ground for marines that have been far too beat up and replaced by cybernetic parts, the Praevians are a lonely lot who keep company with the automata stored by legions. Except for the Iron Hands and Salamanders. The Praevians are much more loved by those pair of legions apparently and taking up this position is not a detriment to their future promotion potential as it might be in the other legions.
Strengths.
The Praevian grants the ability to take a specified unit of automata from the Liber Mechanicum rule book -- namely Vorax or Castellax. This is a good way to get some robots into a legion and can not only be very fluffy, but also worth taking. I personally like the castellax, but I'm biased.
They also get a cortex controller and can purchase a familiar if they feel the need (which comes recommended from me).
Weaknesses.
For a unit that provides access to automata, it is functional and does its job. There's nothing much else to see or say here.
Difference to First Edition.
Neutral. The rules are comparable overall.
Builds.
Praevian with Nemesis Bolt Gun (105 points).
Back line support for the robots.
Praevian, Twin Lightning Claws, Melta Bombs, Cyber Familiar (145 points).
A front line variation with 5 close combat attacks at base level and a threat to vehicles to boot. Not much not to like, but obviously some will prefer thunder hammers or power fists instead of lightning claws, but in second edition the rend and shred of lightning claws competes well enough for a unit of this nature.
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