Friday, November 21, 2014

Gun-Kata: Finalized Meltagun Marine

Wielding a melta gun and a bolt pistol, this space marine is a dynamic example of the "gun kata" meme that I'm trying to capture in my evolving Alpha Legion army that is coming together.


The marine features the arms set apart at 90 degrees as described in the original Gun Kata article. In addition to this, greenstuff has been added in to the arm pit region to emulate piping on the armour. The torso part has then been glued on to a pair of true scale legs that I prepared separately. As can be seen, the legs have been extended by the addition of greenstuff at the lower part of the thighs following extension through pinning. 

The marine features a plethora of different parts sourced from diverse plastic boxed sets, including chaos space marines (torso, melta gun, arms, bolt pistol), space marines (legs, head, shoulder pads), and grey knights (back pack). He will eventually form a part of a tactical support squad that are armed with melta guns. 

I'll leave the impending question of the back pack unanswered for now!

Thursday, November 20, 2014

Horus Heresy Review: Maloghurst The Twisted


Twisted in mind before he became twisted in body, Mal is Horus' equerry and as such carries the authority of Horus wheresoever he goes.

His rules are nice: he is able to make both veteran tactical squads and reaver attack squad in to troops. But he pays for this for having a broken body: he doesn't move fast at all and as such probably does not want to be attached to front line melee style units. Hence he is only really suitable for back field units like support squads. This is something of an enigma as he would otherwise be quite a reasonable beat stick in combat. But since he is also a scoring unit, then one could imagine placing him in such a unit on top of a back-field objective for the entire game. His presence is then a deterrent against being charged there whilst the faster elements of the force go forth and conquer.

On top of this, he has the same abilities as a Praetor in the sense of being able to activate rites of war, and also carries a legion standard.

In short, I feel that Mal is a great addition for a certain style of Sons of Horus army that focuses on Reaver Attack Squads and Veteran Tactical Squads. But there is an enigma here as well in the sense that Mal is not well suited to front line work, so much be maintained at the back in all likelihood (unless drop podded in and then leaving the squad he joined before combat commences). And his price tag is attractive as well considering his equipment. Hence I think he's not only a fluffy choice for a traitor force (or pre-heresy Luna Wolves), but also an effective one if handled well.

Wednesday, November 19, 2014

Horus Heresy Review: Reaver Attack Squad


One of the specialist units available to the Sons of Horus, the Reavers grew out of the Cthonia gang warfare and more than despoiler squads or assault squads are the essence of the Sons of Horus' way of warfare: rapid attack and merciless slaughter of their opposition.

Their boons are outflank coupled with precision shots from all squad members (not just the sergeant -- or chieftain as he's called here).  But the upgrades can also make a difference. Given that every shot is a precision one, bane strike ammunition is very tempting for this squad to make sure it is going to be taking out power armour equivalents reasonably regularly.

Unlike regular squads, a reaver one can take a drop pod or a rhino as it pleases (so long as they're not wearing jump packs - which they can as well). In short, I feel there are multiple ways one can build this squad depending on what one wishes to see it do.

Here are a few examples.

Reaver Attack Squad, 15 members, all with bane strike shells, 4 powerfists, chieftain with artificer armour, entire squad with jump packs (480 points)
Excessive certainly, but able to tackle most things in the game. The jump packs enable the player to get the charge in (we hope) on the opposition after decimating them with bane strike and precise shots, and coupled with the Sons of Horus special rules, should be bringing down enemy squads with regularity.

Reaver Attack Squad, 5 members, 5 combi-meltas with bane strike shells, chieftain with artificer armour (195 points)
This is a squad to outflank and take down some back-field tanks, and then use their precision shots to take care of some squad sergeants and then to force leadership checks.

Reaver Attack Squad, 10 members, 2 flamers, 5 power axes (280 points)
Take these guys in a drop pod. On landing, flame the local area, and then subsequently look to charge in with the power axes to take care of anything up to and including terminators.

Tuesday, November 18, 2014

Chaos Space Marines Summary Page

This is the summary for my reviews of the Chaos Space Marine Codex. Entries are listed according to Force Organization Chart position rather than any other order. Also included are entries such as Be'Lakor which come from data slates rather than the hardback book. At the end of the list are other reviews on this codex, including Warlord Traits.

HQ
Abaddon the Despoiler
Ahriman
Be'Lakor
Chaos Lord
Daemon Prince
Dark Apostle
Fabius Bile
Huron Blackheart
Kharn the Betrayer
Lucius the Eternal
Sorcerer
Typhus the Traveller
Warpsmith

Elites
Chaos Terminators
Chosen Chaos Space Marines
Helbrute
Khorne Berzerkers
Mutilators
Noise Marines
Plague Marines
Possessed
Thousand Sons

Troops
Chaos Cultists
Chaos Rhino
Chaos Space Marines

Fast Attack
Chaos Bikers
Chaos Spawn
Heldrake
Raptors
Warp Talons

Heavy Support
Defiler
Forgefiend
Havocs
Land Raider
Maulerfiend
Obliterators
Chaos Predator
Chaos Vindicator

Related Articles
Daemonic Steed
Familiars
Gift of Mutation
Ichor Blood
Icon of Despair
Icon of Excess
Icon of Flame
Icon of Vengeance
Icon of Wrath
Warlord Traits

Chaos Daemons Summary Page

This page brings together my codex reviews of Chaos Daemons as it was in 6th-7th edition Warhammer 40,000. Entries are listed by Force Organization Chart position and then alphabetically. At the bottom of this are a few additional thoughts and entries about other aspects of the daemons codex, such as the Warp Storm Table.

HQ

Elites

Troops

Fast Attack

Heavy Support

Other Daemons Review Articles.
Related Posts Plugin for WordPress, Blogger...

Facebook

Sequestered Industries