5/5 stars. A rare full 5/5 stars from me - I genuinely love this dedicated transport.
Background.
The background states that this transport is not truthfully a battlefield vehicle. It is more of a paramilitary design. It is easy to see why. With sleek sides, and a bunch of special rules, they can easily sneak up on targets unawares!
Strengths.
AV=13 on the front, coupled with an impressive movement rate of 16 and a similar transport capacity. This transport is very special, but not for the stat line alone.
It is an assault vehicle with deep strike and outflank for starters. Add on some night vision and the same Chamber as the unit it is carrying and it is already fairly good.
I will single out the spectra distort shield here. This makes it 8 inches further away for the purposes of shooting. In effect, this nullifies melta guns. Hence you are going to have to expend las cannon shots and similar to get the better of it from long range - they really should be shooting at other things. Of course, it is not immune to close combat, but with a movement of 16, can your army do much about it?
The weaponry it carries is very reasonable as well: a pair of missile launchers coupled with a heavy cannon array will certainly do some damage. But the real strength is delivery of its cargo with solid confidence. I think this is almost the best dedicated transport in the game for the above reasons and is also why I'm giving it my very rare 5/5 stars. The rule of cool also applies here, and I simply like the way the vehicle looks and appears! [This may or may not have influenced the award of 5/5 as well!]
Weaknesses.
Rear armour of 11. But honestly, if you are positioning well, this should not be a problem.
Builds.
The only option here is to swap the cannon for a twin linked multi melta. This is down to your personal taste and I can certainly see both options being useful in game!
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