Sunday, December 10, 2023

Horus Heresy 2e Review: Telekinesis

Warpstone Flux Rating: ⭐️⭐️⭐️
2.5/5 stars, rounded up. The rules are fine, but I'd like something a bit better for telekinesis, not going to lie. 

Telekinesis.
What science fiction setting would be complete without a mild touch of moving objects with your mind? Many in fact, but Warhammer is not one of them thank you very much!

Telekine Dome.
Place a dome to provide a 6+ invulnerable save over a reasonably large area. You cannot move or do much of anything else, but if you pass your psychic check, then the invulnerable save gets an incredible boost to 4+. This is highly situational and defensive, but it certainly has its uses against incoming fire that is not already within the dome. In all honesty, I think a more offensive stance should be preferred most of the time.

Telekine's Focus.
A ranged blast weapon with S=8 and sunder. The AP won't kill marines, but it does provide a reasonable shot for the librarian to use. 

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