Friday, October 28, 2022

Horus Heresy 2e Review: Salamanders Legion Rules

Warpstone Flux Rating: ⭐️⭐️⭐️
2.5/5 stars -- rounded up to 3/5 stars. The rules are okay and can be solid enough when played well.

Background.
The Salamanders were betrayed and broken at the Massacre in the Isstvan system at the opening in the Heresy. With Vulkan missing in action afterward, the legion was reduced to guerrilla actions for most of the rest of the civil war and their splintered forces carried on confronting the traitors wherever they found them.

Legion Rules Review.
Blood and Fire grants a reduction in rolls to wound against them when using many different types of special weapons (plasma, melta, volkite, and flames in general). In addition for models with more than one wound or hull point, they gain It Will Not Die on a 6+ roll. This rule then speaks volumes about staying power and survivability, but the canny opponent might be able to work around this.

Artifacts of Nocturne grants access to the unique wargear options from the armoury whilst The Creed of Vulkan provides the warlord traits. As with some other legions, there are no unique consul choices to be had within the Salamanders.

Advanced Reaction.
Duty is Sacrifice is an interesting advanced reaction that can be used once per game. On receiving a charge a Salamanders unit can gain +1 to WS, S, and A for that assault phase. But there's a downside: roll 1d6 for each combatant and get an unsavable wound against you on a 6! Ouch! Should the charge fail though, the Salamanders gain Fearless instead of all of the above. This is an interesting reaction at minimum in the sense that it has a downside. Probably best played with multi-wound units where possible, but in the right situation it can be very strong.  

Difference to First Edition.
Overall, the Salamanders are a bit thin on the ground in terms of the sheer number of unique units that they are fielding as core in second edition. Otherwise, they retain only scraps of the rules that they are famous for as they have been hit with some significant nerfs here. I mourn the loss of Strength of Will for them in particular, but some of this is included in a Warlord Trait at least.

2 comments:

Jarvalex said...

I noticed you mentioned units as core - does that mean you aren't doing the Legacies units? That seems flawed since they are as "legal" as anything else. Otherwise as always lovely work :)

jabberjabber said...

In time. I want to get all the core units done first before moving on the legacy ones.
[That said, I've already done the Indomitus terminators as it was more convenient at the time alongside the other armour sets. Hence I'm not fully sticking to my own self imposed rule!]

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