Background.
Purge the mutant! Cut off their retreat and encircle them all for the future of the Imperium! Or at least that's how I mentally picture this squad being used. The background indicates that their primary use was being deployed on the flanks and the rear of the field to ensure that enemy psykers could in no way escape what was coming for them. More than this, they are also an intimidation weapon. Their presence says to planetary governors that they must comply with the tithe and relinquish psykers to them. I can certainly buy that point of view with ease.
Strengths.
Fundamentally, this is a highly manoeuvrable flamer squad. As such, I think it has a lot of potential. However, to fully exploit it, I would recommend having a transport to unload them out of. Cadre tactics with infiltrate can be a good substitute here as well.
Alternatively, the grenade launchers with psyk-out grenades is a fascinating alternative for them to use.
Weaknesses.
Like all Sisters of Silence, their toughness is an ever present issue. Hence I think the way to regard this squad is as an alpha-strike squad. Deployed from infiltrate or a vehicle, they should be laying down some significant fire (or fire power!) before retreating away, or tar pitting an enemy.
Builds.
5 Seekers, Mistress with power weapon (95 points).
Cheap and cheerful. And expendable. Set up with infiltrate to push an enemy to distraction. Take multiples at this points cost to be honest.
10 Seekers, Mistress with power weapon (145 points).
Still cheap. But so much flame!
10 Seekers, each with grenade launchers (185 points).
For when you really need to cause perils of the warp on your enemy psyker.
Purge the mutant! Cut off their retreat and encircle them all for the future of the Imperium! Or at least that's how I mentally picture this squad being used. The background indicates that their primary use was being deployed on the flanks and the rear of the field to ensure that enemy psykers could in no way escape what was coming for them. More than this, they are also an intimidation weapon. Their presence says to planetary governors that they must comply with the tithe and relinquish psykers to them. I can certainly buy that point of view with ease.
Strengths.
Fundamentally, this is a highly manoeuvrable flamer squad. As such, I think it has a lot of potential. However, to fully exploit it, I would recommend having a transport to unload them out of. Cadre tactics with infiltrate can be a good substitute here as well.
Alternatively, the grenade launchers with psyk-out grenades is a fascinating alternative for them to use.
Weaknesses.
Like all Sisters of Silence, their toughness is an ever present issue. Hence I think the way to regard this squad is as an alpha-strike squad. Deployed from infiltrate or a vehicle, they should be laying down some significant fire (or fire power!) before retreating away, or tar pitting an enemy.
Builds.
5 Seekers, Mistress with power weapon (95 points).
Cheap and cheerful. And expendable. Set up with infiltrate to push an enemy to distraction. Take multiples at this points cost to be honest.
10 Seekers, Mistress with power weapon (145 points).
Still cheap. But so much flame!
10 Seekers, each with grenade launchers (185 points).
For when you really need to cause perils of the warp on your enemy psyker.
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