Sunday, April 7, 2024

eBay this week: 2x Rogue Trader Chaos Dreadnoughts and Zombie Dragon!

Okay everyone, I'm selling off my Rogue Trader era Chaos Space Marine / Renegade Dreadnoughts! These have been languishing in my collection for literally decades (since the 1980s). They have not seen the light of day, nor been played with since the late 1990s and its honestly time to sell them off to a new home. They've got milliput inside, and pins, but I wouldn't expect any problems with postage since they're very blocky and robust. 


I've also got a squad of Eldar Swooping Hawks in metal that need to be sold, as well as a job lot of Fire Dragons



And finally, a 1985 Zombie Dragon! I feel old just writing that. 


There's also the re-listings from things that haven't sold from previous weeks. Hopefully they'll find a happy new home as I carry on clearing out the decks to make space for newer projects!

Painted Iron Hands Praetor / Siege Breaker

One painted Iron Hands Praetor or Siege Breaker (to serve as either)
Standing on a broken las cannon, this praetor features a thunder hammer and bolt pistol. The paint scheme is the same matte approach that I've taken previously with the black actually being dark grey in colour and liberal amounts of Nuln oil also being used. The hammer has an accent of some blues, and the decals round out the miniature along with some edging and chipping on the model. 

Originally, I was going to have this marine as part of my Shattered Legions force. But having seen the new rules, it is deeply unlikely I will field any Shattered Legions forces now in Second Edition - its just a mess from what I've read. That's a review for a different day though. Maybe I'll just field them as Black Shields and be done with it. Equally, I do have enough miniatures for allied detachments regardless so I'll probably stick with that. 



Friday, April 5, 2024

Horus Heresy 2e Review: Knight Abyssal

Warpstone Flux Rating: ⭐️⭐️⭐️⭐️
4/5 stars. Beautifully cheap. 

Background.
Strong psychic nulls who can evoke dread in even the non-sensitive humans. These are the leaders of the Sisterhood and had a wealth of experience at bringing down daemons and psychics alike. 

Strengths.
I want to list the points cost here as the major attraction. It is seriously good for the cost!

The stat line has 6's in both BS and WS which already makes the character formidable, but once you count in all the extra rules, it gets more interesting. Chief among them are the Ex Oblivio rule which will serve you well here for eliminating enemy characters. Fear and Fearless are similarly strong, and the precision strikes and shots really nice. 

The wargear is good, and the option to take a paragon blade superlative!

Weaknesses.
T=3 is as much a problem as ever here. The 2+ armour save will help, but if you take a weight of fire, you might well be dead. Obviously, take a retinue or embed in a large blob of troops. 

Builds.
Knight Abyssal, Paragon Blade, Archaeotech Pistol (105 points).
The pistol can be dropped if you really need the points, but otherwise this is the main build to consider here. Really strong at enemy praetor elimination where needed - you just need to get into the right location. 

Wednesday, April 3, 2024

Horus Heresy 2e Review: Jenetia Krole

Warpstone Flux Rating: ⭐️⭐️⭐️⭐️
4/5 stars. The Soulless Queen rocks. 

Background.
Went to get Magnus. Slew lots of the Thousand Sons herself. Called upon in times of great need by the Imperium and she always answers. Silently. 

Strengths.
To be totally honest, if you're not a primarch HQ, then The Soulless Queen is probably going to kill you. And make back more than her points. She is simply deadly. The stat line is okay with WS=6 and 3 wounds (but a cheap price tag to match the T=3). If there's daemons or corrupted on the field, or even psykers, she grants preferred enemy to the army against them. Without, she grants infiltrate to herself and three units. This is amazing. 

Her list of special rules is extensive. Eternal Warrior is the stand out here which can offset the T=3. But she also gets scout and fear on top of this, as well as some precision striking and shooting. She also grants +1 reaction allocation in the assault phase to boot. 

Her weapon is great with AP=1, and her 4+ invulnerable is solid and increases to an amazing 3+ for template weapons, so you're not going to kill her with a vindicator. She also outdoes the Alpha Legion by being 6 inches away from a shooting attack. 

Weaknesses.
T=3 is the real problem here. You need to kill before you are killed. Don't tackle a primarch - Jenetia will probably end up dead. But most things short of that should be fair game for her to charge at and challenge to death thanks to the WS impact she has on her opponents via Ex Oblivio (which I should have included in Strengths, but hey, I got to here and remembered it!). 

Overall.
Shoot her with lots of bolt shots and she will die. Probably. If she makes it into combat, you're dead. If she smells corruption on you, you're more than dead. 


Tuesday, April 2, 2024

Horus Heresy 2e Review: Sisters of Silence Rules

Warpstone Flux Rating: ⭐️⭐️⭐️⭐️
4/5 stars. The rules are good, but require some thought and planning. Consider warlord traits carefully. 

Anathema.
All Sisters in this army are psychic blanks. This is given the name Anathema in the new rules. Non-psykers find them chilling, while daemons and psykers are actively repelled and suppressed by them. The first component of this is that no psychic power can target them. Nor can an area of effect psychic power get them (but can get other units). Even if there's one person in the squad with this rule, everyone benefits. They also cannot be hurt by force weapons - although they treat them as regular power weapons all the same. However, a unit that they're with that lacks this rule is at Ld-2 (and units in a small radius at Ld-1 - unless they're corrupted in which case they're also at Ld-2). Even stubborn units suffer penalties. The kicker is that although it doesn't stack with itself (just take the worst penalty in other words), it does stack with fear. The loyalist Night Lords just found their best friends in other words. 

Chambers Militant (Sisterhoods).
There are 3 chambers - Vigilance, Oblivion, and Judgement. Players get an allocation of treble the number of units per HQ for each chamber (except Vigilance which is always available). In other words, if you have 2 Oblivion HQ selections, you get 6 other choices of units with the same Chamber. 

Vigilance - These units gain Scout or Infiltrate (take infiltrate and run them with loyalist Alpha Legion and Raven Guard for extra friends). 

Oblivion - These gain fearless when locked with daemons and corrupted - almost perfect for daemon hunting armies - or loyalist Word Bearers perhaps?

Judgement - Gain fearless when locked in combat with Psykers. Mortarion and Angron would approve. 

Warlord Traits.
Maiden of Blood. An odd exchange. Take d6 wounds on your own unit at the end of combat and if anyone survives, they get an additional attack before the combat is resolved. Comes with an additional assault reaction. An interesting trait, and one that forces you to play hard and get into combat as soon as possible - take with Vigilance for the infiltration rule perhaps?

Maiden of Resolve. Once per game. Don't move. Don't run. Gain Feel No Pain. Gain Eternal Warrior! Pass any pinning and morale test. Very nice and the shooting reaction is good here. This is amazing really and could be a default choice.

Maiden of Sorrow. Gain Move+1 and A+1 for every unsaved wound up to +4 per turn until the end of your turn. Grant the enemy zero victory points for death in combat. The bonus movement reaction is strong. This trait begs to be used in a large unit that gets locked in melee. Take Alpha Legion loyalists for extra giggles? (The Mobius rite of war doesn't apply though - NB). Certainly a default choice here for large sisterhood attack units!

Overall.
Some really nice rules here, and several strong ones. If you know you're going to face off against psykers, daemons, and corrupted, you will ruin their day. If not, the Chamber of Vigilance is strong enough on its own with infiltrate. 

Monday, April 1, 2024

Wargames Gallery Showcase: Shattered Legions

The image below showcases my (very modest) Shattered Legions forces to date. 


I find myself in a bit of a quandary about what to do next in the absence of the new rulebook! Hopefully that should arrive sooner rather than later though. I have a bunch of Iron Hands that I have assembled, but I don't know if to configure them as a Veteran Squad, or a regular heart of the legion tactical squad just yet. 

Regardless, the image shows a complete Raven Guard and Salamanders tactical squad, a double melta gun contemptor for the Salamanders along with a terminator character; a More Deythan squad, and vigilator for the Raven Guard, and a freshly painted Iron Hands praetor. 

The gaming mat and terrain accessories are from Game Mat EU for the curious. 


Related Posts Plugin for WordPress, Blogger...

Facebook

Sequestered Industries