Monday, January 5, 2026

Horus Heresy 3e Review: Land Raider Explorator

Warpstone Flux Rating: 
⭐️⭐️⭐️⭐️
4/5 stars. An iconic land raider variant.  

Background.
The explorator hails from even before the great crusade. It is primarily used for exploring hostile and difficult terrain. Of course, it would later find good use in many of the legions. Particularly the outrider ones, and those associated with mobility such as the Raven Guard and the White Scars. I could easily imagine the Alpha Legion and Death Guard liking these as well for similar reasons.

Strengths. 
As a land raider, it comes with AV=14 all round as the basis which immediately makes it strong (and probably a target!). 

You swap out your carrying capacity here in order to get more kit on board. Here you are granted auto-repair at 5+ as well as the valuable outflank rule. 

Weaknesses. 
In comparison to second edition, the lack of re-rolls of reserves is an issue. The carrying capacity of 8 means you also have to think hard about what you carry on board - and it is not an assault vehicle. My recommendation here is for tactical support squads armed with your favourite special weapons, perhaps with a command or high command marine of your choice. 

Builds.
Land Raider Explorator, Front mounted twin las cannon (240 points).
Lots of las cannons to provide cover for your people on board? Take a pintle mounted combi-melta to taste. Search lights are optional, but I always favour them on cheap and expendable rhinos. Hunter Killer missiles depend on your play style overall. Or just get rid of the front las cannons if you are saving on costs?

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