3.5/5 stars. Rounded down. The rules are above average.
Background.
The Space Wolves started to do away with the older Terran way of warfare once the Fenrisians started to be recruited in numbers. The usual disciplined and focused cogs in the wheel that the tactical squad were became replaced with Grey Slayer Packs. More akin to autonomous commands at the squad level, these packs are warbands in and of themselves and expected to take on challenges on their own terms.
Strengths.
Standard space marine stat line combined with some upgrade possibilities makes this squad the Space Wolves version of the Tactical Squad or Breacher Squad perhaps (combat shields and not boarding shields - to be clear).
They have Line (2) and come standard with Fenrisian Axes and Combat Shields which makes them adept for taking on many targets.
Weaknesses.
Tactical squads, sure. But you are paying a points cost increase for those axes and shields - even higher than a breacher squad. And that leadership value doesn't exactly inspire.
Builds.
10 Grey Slayers, 2 plasma pistols, legion vexilla, Huscarl with, thunder hammer, melta bombs (190 points).
Very much kitted out for close combat duty here with a sting in the shooting from the plasma before charging. Put another plasma pistol on the Huscarl to taste.
10 Grey Slayers, 2 Power Fists, Huscarl with power fist (200 points).
Triple power fist threat. Tempting to equip the rest with bolt guns and chain bayonets.
Triple power fist threat. Tempting to equip the rest with bolt guns and chain bayonets.
10 Grey Slayers, 2 Hand Flamers, Huscarl with Hand Flamer and Power Fist (175 points)
Lots of fire! Expand to 20 members and get 2 more hand flamers perhaps?
Lots of fire! Expand to 20 members and get 2 more hand flamers perhaps?

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