
The veteran sergeant is also an extremely tempting upgrade. When combined with the stubborn special rule, I think these guys aren't going to be running anywhere quickly. Particularly sat on top of a bastion or behind a defence line. I'm not convinced melta bombs are such a good option (why are they getting close and personal?) unless paried with melta guns maybe. The transport options do provide a means of getting from A to B in a good way, though I'm not sure about drop pods (why waste a turn on snap shots? ... but then again, who's to say you won't need to reposition your squad anyway during the game?).
Lets have a peek at a few builds:
Devastator squad, 3 plasma cannons, veteran sergeant (125 points)
I like this one -- its fluffy, cute and not too pricey. Sit atop a bastion for a good line of sight (or other backfield ruin) and start targeting enemy terminators. Several of these squads is something to be feared.
Devastator squad, 4 missile launchers with flakk, veteran sergeant (180 points)
The skyfire solution to enemy fliers. The flakk option makes them super pricey though and I wonder if countering incoming airforces might be better handled in a different manner. Equally, if targeting a flier, I think this squad is going to do well to be honest, just from the statistics point of view.
Devastator squad (ten strong), 2 lascannons, 2 multimeltas, veteran sergeant, rhino transport (245 points)
Combat squad these guys. Have the lascannons on the backfield with the veteran sergeant and take the multi meltas in the rhino searching out a suitable target.
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