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Therefore the only reason to take the Icon of Despair is the benefit to combat outcome. If equipped on tar-pitting units, this is pretty good (see my tactica about plaguebearers and instruments). So, perhaps I could entertain an Icon of Despair on plague marine squads once in a while. But, they have more attacks than plaguebearers. So the case for an Icon of Despair even on plague marines is poor. Given that the points cost is double the cost of a chaos daemons instrument, my answer becomes a firm no. Forget the Icon of Despair. Its a waste of points in my opinion and I won't be taking them.
(Aside: Pity they don't double up as homing icons, otherwise they'd be worthwhile! -- I feel the codex writers and playtesters really dropped the ball on this one -- homing icons have been with chaos for several editions and I'm still shocked at their absence).
4 comments:
I the icon we did get seems, rather sad. I don't see a way to use it, till about the third turn.
I predict that in the Codex: Daemons update, it will be cleared that Daemons can use CSM icons like their own; it would make more sense to me anyways that daemons can use them versus CSM, being residents of the warp.
The icon is... rather crap, unfortunately. The +1 to combat res is pretty cheap, so it's not terrible, but 10 points adds up quick, and it's hard to take seriously when 10 points buys you a meltagun... on the same unit... It's a shame especially because the other icons aren't too terrible on the correct units.
I haven't been able to figure out a rationale for this icon either. Even the units that are fearless wouldn't be affected by you winning combat by +1 since they just stick around no matter what. All it really does is prevent you from losing if they got 1 more wound than you. Yay. Against non-fearless foes it actually makes them more likely to run, so it's really all or nothing with this icon.
I've never built a list that uses it. Being fearless seems so much more useful.
Then again you don't always want Fearless. I guess(?) you might want this on a backfield unit that has VotLW insead, so it can still Go To Ground, so that extra bump of combat res might keep them from running if they get locked in combat. That's a stretch, though.
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