Monday, October 2, 2017

Fire and Smoke Markers

A set of Fire and Smoke markers are one of those hobby items that the senior modeller usually gets involved in at some point during their hobby career. I am no exception.

In essence, these markers are relatively simple to create and use. On the other hand, I've also discovered that they can be a huge pain to make and execute. The picture below shows several from my collection along with one of my Alpha Legion space marines to give a sense of the scale of the markers.


To make them, I have used a small LED light from a high street supermarket (in this case, Tesco in the United Kingdom sells them in packs of six). These LED lights have a switch at their base and a small little light in the shape of a flame coming out of the top of them. Hence when they are switched on in the final product, they flicker in the same manner that a real fire might do.

The smoke on the top is made from soft toy filling. This is available at many department stores (look out for the knitting section: it is usually tucked away somewhere near all the needlework hobby area).

Assembling the markers is rather simple. Using some glue, just dab on a generous amount on to the surface of the LED itself. Grab a good amount of the soft toy filling material and stick it to the top. Job done really. 

Almost.

The major issue with this is the sheer amount of glue that ends up on your fingers and the fibres from the toy filling that sticks to it. So be aware that you are going to have to give your finger tips some serious scrubbing after making these if you do so without any gloves on (like I tend to do). 

For extra marks, I've given the toy filling a bit of a twist before gluing it in to place. This gives the sense of some winds fanning the fire and the smoke up in to the air. 

As the last step, I apply a very gentle and limited amount of black spray paint to the smoke. Aiming the spray at the base of the fire ensures that the tip remains almost white and gives it a more authentic look and feel. 

In game, these double up as both regular scenery, and as markers for where vehicles may have met their demise -- literally a smoking wreck marker. Gritty and grim, they really at some atmosphere to a tabletop. Some rules might also be necessary to use if they are part of the scenery. We favour having them as blocking the line of sight (you cannot see through the thick smoke) and you cannot approach within 1 inch of the base of the fire (it is literally too hot or too toxic, or similar). I can attest that they make battles more memorable and make the scenery much better to look at. Particularly at tournament level displays. 

Wednesday, September 27, 2017

Aquarium Scenery

On the occasional visit to a large shopping mall, or to a local specialist shop, I will sometimes browse the aisles looking for aquarium items. Having owned fish in the past, I can at least hold a sensible conversation about them with a retailer. But that is not the reason I look these days. Instead, I like to see if there are any cheap-ish items of scenery available for wargaming purposes. 

In the past, I've come across a number of gems ranging from gel-like plants or reef items, through to buildings that have been cast for fish to swim through.


This particular example that I picked up recently is a plastic tree-like item with a hard base that appears to be made out of a combination of rocks and resin. As a stand-alone piece it is large enough to provide significant cover for any troops or even light tanks in the surrounding area. The size of it can be gauged from my hand in the picture. It is approximately just over 10cm tall with an extent about half of that horizontally. As for the cost - 3 UK pounds. Not bad overall and it will come in for several gaming mats that we already own.


Monday, September 25, 2017

Saturday, September 23, 2017

Symmetric Deployment

Over the years, the methods by which armies are deployed on the table top have varied strongly. Once upon a time, they were all just lined up in a row and directly faced off against each other in a pitched battle style reminiscent of Fantasy armies arrayed in long rows and columns. For a young mind, the idea that one could do this using the short edges as well as the long edges was novel to me. Then there was the battle in the back of the Rogue Trader rule book where the main force was surrounded and the enemy came in from any old angle. This also was amazing to my young impressionable mind.

What these kinds of deployments have in common is symmetry. Whether this is the long edges, or in the centre of the board, they are almost always rotationally or mirror symmetric. I really favour this kind of set up. Indeed, one of the biggest compliments that I can give the 30k battle ethos is that each and every one of them are symmetrical in some manner. One of the core examples that folks might not have seen much of is below (Clash of the Line). 


Increasingly, there are more and more deployments that feature somewhat asymmetrical deployments. Or worse: terrain that is very biased to a particular deployment zone. Now, of course, that is just realistic at some level. However, for a game such as Warhammer 30,000 where everything has been so very carefully balanced in terms of their points value on the board, I think there is a lot of merit in retaining symmetrical deployments as much as possible. Not only is it simpler, but it means that the players start on a roughly equal footing supposing that the terrain is also reasonably balanced and well positioned. Symmetrical deployment is therefore a concept that I have really come to like - doubly so for tournament play, even though I also like the narrative of unequal forces and terrain in general.



Wednesday, September 20, 2017

Cartoon Bad Guys (and Good Guys)

In this short article, I wanted to briefly talk about a few views that have been developing in the back of my mind with the recent releases that we have seen from Games Workshop -- and specifically the Death Guard chaos space marine faction for 40k.

My long term readers will know that I have owned a Death Guard army of one flavour or another since my youth. In modelling the Death Guard post-Heresy, I have long opted for the green colours of decay mixed in with browns and reds of flowing blood and the occasional purple of diseased flesh. Combined together, they make for a gritty and rather grim interpretation of the downfall of a once great legion and represents the monsters that they have become. Unconcerned with the feelings of the flesh and the dents in their armour, with the odd mutation here and there, they are a particular type of repugnant that only the grim dark can fathom.

In the new releases of the Death Guard, I have become a little concerned that the representation of these notorious bad guys has become a little bit more cartoonish. By this, I mean that the mutations have become almost laughable -- not so much the subtle change here and there, an odd horn growing out of the head or an addition to the armour, but a big gut of teeth and a mouth in the place of a stomach. Not some revealed corrupted flesh where the armour has dropped off, but exposed spines leaking gaseous effluent.

Now before I go further, I will readily concede the point that the ancient Great Unclean One miniature had a belly full of teeth option. So these kinds of changes are not without precedent by any means. The opening of the guts to intestines and the baring of naked spines have long since been with the Death Guard and the daemons of Nurgle in general.

However, the thing that is new for me is the sheer degree and the in-your-face style of these mutations. Many of the newer space marines in the Death Guard seem almost like an exaggerated cartoon of themselves in a number of regards. The over the top tentacles instead of arms. The exposed flesh is on almost every miniature. Combined with the proportions, it all adds up for me as being an army that now looks too cartoonish rather than inherently dark and foreboding. To much Skeletor's assistants, and too little fallen from grace.

Okay. Those are probably controversial views. I suspect that the comments below will soon have people chipping in saying they like the new sculpts. I can see merit in the sculpts, to be clear. But I do wish that not every single Death Guard marine was so over the top with the mutations and naked flesh. Just a little bit more subtle fallen angels please, and less of the cartoon bad guy would make it much better for me.

Let me end by saying something positive. I like the new Mortarion. In fact, I like this interpretation of the primarch even better than the Forge World sculpt. It shows him in his full corruption. Still wearing the battle plate from millennia ago. Still wielding his preferred scythe. Still holding Lantern. Still everything that he was. Yet darker. More grim. A true spectre on the battlefield. With appropriate levels of Nurgle built in along with the wings. His visage is that of a man who has been through a lot and has grudges unfulfilled. I really dig it.

Okay, I'm going to hide from the flak now...

Monday, September 18, 2017

Horus Heresy Review: Acastus Knight Porphyrion


Background.
Rounding off our examination of units from Inferno, we have the Knight Porphyrion. This is a brand new chassis in the Horus Heresy and one that is very rare. Indeed, even the largest of Houses only have a couple as it is the ultimate sign of the Machine god's favour.

The background story behind them seem a bit odd as well: only those who have fought a brother over a matter of honour seem to obtain them.

Other than that, they are the supreme enforcers of a House's will over their scions.

Strength.
It is a Knight. It is great.

More specifically though. It has a pair of magna las cannons that are twin linked. These dish out a large blast with Ordnance 2 and AP2 at S=10. Magnificent really!

Combined with this, it comes with auto cannons as standard along with iron storm missiles. Overall, this is a lethal level of firepower that will attract attention from across the board from all enemies. And rightly too. For if this Knight is not dealt with, it will represent a significant threat to most units across the board.

On top of this, it has BS=5 and good armour compared to other knights and a healthy hull point count.

Weaknesses. 
This is not a close combat knight. Forget it. It is a shooty knight.

Builds.
Although I like the naked knight, I do like this one as well:

Porphyrion with autocannons replaced with Irad-Cleanser (495 points).
Ouch. Just ouch. This is deadly to everything. Swap to las cannons if you have the points. It matters little. It is still a beast!

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