4/5 stars. The rules are good.
Background.
Rubio was the first to be recruited to the Knights-Errant by Garro in his quest to assemble his team of misfit, yet unquestionably loyalist cousins from across all of the legions.
It was during the Betrayal at Calth that he finally agreed to join up, having been forced to use his psychic powers to save his brother Ultramarines against the edict of Nikaea. Ironically enough, Guilliman had just concluded that breaking the edict was necessary to fight the warp space aliens at the same time. But too late for Rubio. He was shunned. And left with little option but to join Garro.
Strengths.
The codicier comes with telepathy and divination which is a solid combination.
Polaris, his blade, is a force weapon with breaching, AP=3 and S+1 which makes him a reasonable combat challenger. The paragon bolt gun is also rather good at range. Enhanced by his powers, these are better still.
Weaknesses.
I would prefer an inherent WS=6 instead of WS=5, but WP=10 is welcome.
Overall.
Rubio is cheap enough for what you get which is why I am giving him 4/5 stars here. He is a "typical" psyker for his level (codicier) and is a solid performer. Great for the Knights-Errant, just a pity he doesn't get classed as Ultramarines like my tag here otherwise suggests!

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