4/5 stars. Good and playable.
Background.
The Alpha Legion might have created seeker squads in public, but behind closed doors, they developed the headhunter kill teams and took the idea to its absurd extreme. As you do. They get behind enemy lines with prized war gear and cause havoc. Take your pick of attack vectors.
Strengths.
Infiltrate at 9 inches is clearly the most strong asset of this squad. They want to get up front and personal as quickly as possible. On top of this, they gain hatred of commanders which means that they need to be hunting them down actively to make best use of this rule. And let's not neglect Precision at 4+. This is deadly.
Banestrike combi-bolters at BS=5 is really rather nice - just factor in that you have a fire rate of 4 on these beasts of bolt guns and the sheer rate of fire will do the rest thanks to breaching. The power daggers are the icing on the cake.
Worth also mentioning here (because I always forget) that Headhunters also get the Smokescreen trait. Use it.
Weaknesses.
With 1 wound each and regular power armour, this unit is an expensive glass cannon. You need to think clearly about positioning, screening, approach, and then overwhelming fire power and whether you even want to get in to close combat. Which to be clear: you might well want to, particularly against other 3+ armour save units.
Builds.
10 Headhunters, Prime with Power Fist (240 points).
The large version of the squad for ranged shooting, and close combat (remember: I am Alpharius).
5 Headhunters, 1 Multi-Melta, Prime with Power Fist (160 points).
General purpose squad. Precision shots can melt your chosen enemy with a bit of luck here. Swap out the multi melta for a heavy bolter to taste.
5 Headhunters, 4 combi-melta guns, 1 multi-melta, all with melta bombs (210 points).
A risky melta-cide squad.
5 Headhunters, all with melta bombs (150 points).
A much cheaper variant of the above.
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