Friday, August 15, 2025

Horus Heresy 3e Review: Perturabo

Warpstone Flux Rating: 
⭐️⭐️⭐️⭐️⭐️
5/5 stars. Perturabo returns with an excellent stat line and weapons to back it up.  

Background.
The Lord of Iron is almost as tragic as Kurze or Angron. Such a keen intellect, but no use for it on Olympia which was already an advanced civilization. Such a drive to build and make things, turned to destroying and pulling down fortifications. And a rebel home planet that he went back to and sorted out but felt that his father would never forgive him and therefore fell to the traitor cause. He is one that probably should not have fallen if he had better relations with those around him, better council, less brutal twisting of his fine mind, and just a touch of TLC; but that's the price that was paid. All I'm saying is that the Emperor could have just given him a hug and a pat on the head once in a while and he'd have been perfectly loyal. But no. That was too much. 

Strengths. 
As an upgrade, Pertruabo can take Forge Breaker - a desecrated version of Ferrus Manus' weapon of choice. This is worth it. The only real difference is D=2 here instead of D=3. But since you will be facing other primarchs who have Eternal Warrior (2) like Perturabo, this doesn't matter in all probability. Take. This. Upgrade. [It is also modeled on the resin miniature after all].

The stat line is powerful. T=7 with A=6 is very impressive. Add to that the Logos providing him with 2+/4++ and he's good to go. His ranged weapons are provided by the Logos Array and features 6 ranged shots with shrapel technology from Olympia at an impressive 30 inch range. They also shred and cause suppression. Now, if you do that math-hammer on these ranged shots, you are likely going to be taking out 4 standard (3+ armour save) space marines per turn. This is simply great. But if you haven't taken Forge Breaker, they also double up as point blank shots in melee. You don't want them though. You want Forge Breaker. Trust me. The AP=2 and D=2 from Forge Breaker is the deal clincher for me over the point blank Logos Array. 

His individual gambit in challenges calls on his men to simply gun down anyone foolish enough to challenge him. He won't waste his time like that. These are only snap shot though. This is good if you have some nearby plasma or melta shots that you want to expend on an enemy sergeant who is the fool for challenging Perturabo, but not another Primarch since you are giving up your own attacks to use it. Only use it for the foolish opponent really. 

Sire of the Iron Warriors grants prime slots to breachers and tactical squads if they fill up the primary detachment. Which they might well do in a fluffy manner. His influence is far reaching with his other ability which makes the army entirely expendable on Turn 1! Fluffy, and funny at the same time! Perhaps not as strong as other force multipliers out there, but its fine. 

Weaknesses. 
Perturabo is a strong primarch with no real weaknesses. As you would expect. 

Overall.
The points cost is right, but you will be wanting Forge Breaker as your upgrade. No excuses. Pay that extra points cost. Then figure out a transport solution. 

Perturabo is great at medium to close range with his Logos Array shots, and excellent in close combat. He really excels with the Forge Breaker in hand and can handle his brothers if you need him to in the main part (but many of the tougher primarchs will be a close call). 


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