4.5/5 stars. Rounded up. You are going to take one of these, and that's just reality.
Background.
The field marshals of the far future of the Heresy. These are the commanders who have made their way to command through skill, and perhaps a bit of aristocratic blood to help. Perhaps they've been promised a planet when the campaign is concluded even. These are the men and women to whom command falls.
Strengths.
The stat line with WS=5 and BS=5 is very impressive - as well as W=4 and I=4. For a regular mortal, this is almost unheard of.
The customization is superlative here, but the price tag will add up quickly all the same.
Regardless of this, the real reason you have to take this option is for the Cohort Doctrines. This makes it an auto-include for any list, and is why I've rounded up to 5/5 stars for this entry.
Weaknesses.
T=3. Plus you probably don't want him or her to get too near pie plates.
Builds.
Marshal with artificer armour, iron halo (115 points).
Possibly a baseline option in order to keep your marshal alive a bit longer. Honestly the "naked" version is acceptable as well particularly since you're probably going to park them on the backfield or in a tank.
Marshal, master crafted paragon blade, artificer armour, iron halo, melta bombs, cyber-familiar (180 points).
A tricked out Marshal that probably is not quite worth the points the first time you encounter a vindicator pie plate. Its still cheap enough in the grand scheme of things for this army though.
1 comment:
Since a command vox works even when in reserve, part of me is tempted just leave him ‘naked’ to keep the cost down and attach him to a command section and put them in reserve to stay safe as long as possible.
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