4.5/5 stars, rounded down. A great unit!
Background.
Look, Custodes can recover from many physical injuries. But every once in a while something (undefined, but probably brutally nasty) happens that they cannot recover from physically. Where they still have the will, they get interred in a dreadnought. There are few of these though due to the previously mentioned facts. But those that do exist are exquisitely made.
Strengths.
What do you get when you mix a Custodes with a Contemptor? A horrifying stat line is the answer with amazing S, T, and even W, along with WS=6 to boot. They also still go at movement = 8. Very impressive to say the least ... but also on par with other dreadnoughts at first glance until you remember the nemesis enemies special rule.
I like the weapons here a lot. The fist is nice and standard, but the ranged weapons are great. There's enough firepower here to put multiple wounds on large opponents like knights, and to take out enemy terminator squads as well.
Weaknesses.
They might get bogged down in the same way that other dreadnoughts do in regular space marine armies. The thing here is that your enemies that are capable of taking it down should already be tied up with the other elements of your Custodes army. Spread the enemy thin and you will readily get going with this Contemptor.
Builds.
Achillus with Dreadspear and Power Fist (250 points).
I very much favour the base build here. It has threats all round - name your enemy from vehicles to troops and it has a plausible answer.
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