2/5 stars. I genuinely used to love death storm drop pods in previous editions, but they're not as good in third edition.
Background.
Its a drop pod.
Instead of transport capacity, it has a missile launcher system integrated inside it and had its prototype in place by the Raven Guard legion before the rediscovered of Corax..
Strengths.
Deep strike from orbit and then immediately make 5 shooting attacks using the death storm system. Each shot is d3 shots at S=6 and causes pinning. Pinning is great! But the range of the death storm isn't so good.
The pod is therefore excellent for a one turn pinning effort against tightly crowded enemies. But then it falls silent. Therein, the major (and overlooked strength) is to provide line blocking and funnel your opponent down attack lanes of your choosing. This tactical advantage shouldn't be overlooked.
Weaknesses.
I would like further shooting in subsequent turns (perhaps using the out of ammo rule from second edition), better BS, and simply more utility to bring the number of stars up. Otherwise its not going to be great in third edition beyond a one turn shock and awe tactic for anyone who hasn't seen it. But honestly: it is still great against big infantry blobs that are marching close to each other like the World Eaters.
Builds.
There are no builds to discuss here.

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