
Sure, they lack durability. But that's not the point. They can hit hard, travel quick, rend light vehicles to death and out-initiative marines in close combat.
The Alluress upgrade should be automatic: the extra attack for 5 points is a great deal for the Slaaneshi player. In terms of rewards, the ether blade (normal or greater variant) should be a great option for the daemonettes. The rapturous standard is interesting, but probably not strictly required I think -- unless the daemonettes are aiming at taking monstrous creatures down. The instrument is also worthwhile on one squad here and there.
Here are a pair of sample builds
12 Daemonettes of Slaanesh, Alluress with Etherblade (123 points)
A small tactical and surgical strike squad suitable for forward deepstriking. They'll probably get shot to pieces, but a few should survive to rend their opponents. Alternatively look to rend a light vehicle to death. And 12 is a multiple of Slaanesh's holy number (six), so its also fluffy.
20 Daemonettes of Slaanesh, Alluress with Etherblade, Instrument of Chaos, Icon of Chaos (215 points)
A large squad of forward deepstriking, or rear guard actions, and also scoring. Get them in combat as soon as possible.
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