Sunday, August 14, 2011

Poll Open for the August Army List Challenge

There are three entries for this month's army list challenge.  The theme was to take on a high gravity world.  Check out the lists and then vote (poll to the right) on which army you feel is the most effective that also best articulates the theme (whatever you interpret that to mean!).

Blood Angels (The GraveMind)
"Rapid Descent"

Commander Dante
Honour guard With Jumppacks, 4 plasmaguns and 3 Flamers

Priest with Jump pack Plasma pistol and Power weapon
Priest with Jump pack Power weapon and Hand flamer

10 ASM 2 flamers, Sarge with power weapon

10 ASM 2 flamers, Sarge with power weapon

10 ASM 2 Plasma guns, Sarge with power Fist and Plasma pistol

Devastator squad with 4 plasma cannons.

The extreme Gravity will cause the descent of these angels of vengeance to become far more hazardous than normal, but this is nothing new for Commander Dante. These mighty Astartes are built for war, and Gravity is not going to slow them down. While the puny heretics have trouble moving, The assault marines will be using their Jump packs to gain ground on them. The plasma guns stay back put high yield rounds into the toughest of opponents, all the while the flamer squad come in close and roast the vulnerable infantry. Keeping distance until the time is right to assault in. Little fear of counter-attacks or the enemy getting the charge as their movement will be dictated by the pathetic strength of their legs.


Eldar (Quite_Thor)


For Their Feet Ne'er Touch the Ground
(with apologies to Fritz)

Eldrad 210
3 x 5 Pathfinders 360
3 x Wraithlords - eldar missile launcher, shuriken cannon, flamers - 375
2 x 10 Harlequins - Death jester, Shadowseer, 9 x harlequin's kiss, 2 x fusion pistols

Yes, it is a 1500 point version of Fritz's harlie list but that is peculiarly appropriate. The rangers and harlequins ignore cover, the wraithlords nearly so. Ranged firepower is deeply ineffective on all the elements, especially with the Bearded Cheese-Wizard firing off fortune in all directions! Ranged shooting is questionable but mobility is good and harlequins are, well, cool...especially when everyone else is hacking through cover which they ignore.

Also. Craftworld Eldar. No anti-grav. See, I read the rules!
Dark Eldar (Cody J)
HQ

Haemonculus w/ Venom Blade, Hexrifle- 70
Haemonculus w/ Venom Blade, Hexrifle- 70
Haemonculus w/ Venom Blade, Hexrifle- 70
Haemonculus w/ Venom Blade, Hexrifle- 70
Haemonculus w/ Venom Blade, Hexrifle- 70
Haemonculus w/ Venom Blade, Hexrifle- 70

TR

x10 Wracks, x2 Liquifyer Guns, Acothyst, Hexrifle- 145
x10 Wracks, x2 Liquifyer Guns, Acothyst, Hexrifle- 145
x10 Wracks, x2 Liquifyer Guns, Acothyst, Hexrifle- 145
x10 Wracks, x2 Liquifyer Guns, Acothyst, Hexrifle- 145
x10 Wracks, x2 Liquifyer Guns, Acothyst, Hexrifle- 145
x10 Wracks, x2 Liquifyer Guns, Acothyst, Hexrifle- 145

HVY

Talos w/ Stinger Pod- 105
Talos w/ Stinger Pod- 105

1500pts

So an invasion force of Wracks and Talos constructs. 12 Hexrifle shots can bring down MC's, and pin targets when needed. 66 bodies on the field all with FnP and FC with rerolls to wound will be a tough nut to crack. Talos provide minimal shooting from range but also can move well. They arent too shabby in CC either.

I think this would struggle against horde Orks or Nids. They bring so many more bodies, so FnP would be key as would getting the charge. Liquifyers help but I know Orks can bring 120 Boyz easy. 

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