3.5/5 stars. The rules are sound.
Background.
Combining void warfare alongside regular atmospheric attack vectors, the thunderhawk is a nice all rounder for a Lords of War choice. It effectively fills in the gap between the larger stuff that the Imperium uses, and things like the Storm Eagle. It was a late Crusade development and saw use by both sides in the Heresy.
Strengths.
AV=13 with 18 hull points is reasonable but not impervious for a Lords of War choice. Where it shines is the transport capacity of 32 though. This is for larger models as well as infantry. But only 2 models that are not infantry or paragon (and no vehicles). Too bad also if you are Bulky 7 or more.
The centre line turbo laser destructor is excellent, of course. In short: S=12, AP2, D=6 with a small pie plate and armour bane. The other weapons are several heavy bolt guns, a las cannon, and hellstrike missiles.
Weaknesses.
The thunderhawk has had a glow up from the previous edition! Much needed. It is no longer AV=12 but AV=13 with more hull points. It regained superheavy. Its points cost has come down too. I still don't like the new flyer rules that much in this edition, but they are functional and the thunderhawk will serve well enough!
Builds.
Thunderhawk (685 points).
There are no upgrades to discuss.

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