4/5 stars. The rules are good.
Background.
A collaboration between Ferrus Manus, Roboute Guilliman, and the Mechanicum, the Sicaran was deployed only just before the Heresy broke out, but swiftly became adopted by the legions. It is a high speed tank capable of laying down an impressive rate of fire and makes it dangerous against other light tanks, bikes, and fliers alike.
Strengths.
A larger tank with AP=13 on the front and 12 elsewhere with 6 hull points. The real attraction comes from its main weapon. Here there is a choice.
The twin accelerator autocannon is attractive with 6 S=7 shots that have rapid tracking and skyfire. Two damage is the icing on the cake.
The Arcus Missile Launcher gives lots of options depending on your warhead preferences. The regular warheads are good due to AP=2 and 2 damage, Sky spear are great for skyfire, Pyrax for causing panic, and neutron flux for shock. I actually favour the regular warheads to be very honest.
The punisher rotary cannon has suppressive which is good and a reasonable amount of shots. I rather prefer the autocannon though.
The omega plasma array is good with breaching and on overload has blast. Pity about the AP otherwise.
Sponsons can also be exchanged which might be worth it for las cannons for tank hunting perhaps. Pintles have a similar argument, and hunter killer missiles and search lights are to taste.
Weaknesses.
Not quite as good as the previous edition, sadly.
Builds.
Sicaran (160 points).
I like the "naked" version. It gets a good job done.
Sicaran with Arcus Missile Launcher (200 points).
A big jump in points cost, but also in flexibility for your battlefield role.
Sicaran with Omega Plasma Array (185 points).
Maybe take las cannon sponsons depending on your targets.

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