3/5 stars. Great for small points value games and narrative ones. Otherwise, different choices should be made in a crowded HQ space.
Background.
These men are marines that have risen modestly through the ranks and have been entrusted with a small quantum of command. This might be for routine tasks or low level missions. They are still well connected to the men that they have shared battles with and have won their respect and the ability to inspire them directly thanks to their (presumably) shared history.
Strengths.
They come with a stat line very similar to a Veteran of the legion. Their main strength is arguably the Strength of the Legion special rule which allows an automatic regroup and subsequently suffers zero restriction on charging or shooting in the same turn. This is clearly a nice boon and represents (narratively) their ability to turn their comrades around thanks to their connection to them. How often this would happen is questionable though.
Their upgrades are a wide selection of possibilities only ordinarily seen in Consuls. As such, you could think of this HQ character as a very low level Consul in many ways. I see them as excellent for small points value games - and they can really shine there. As someone who plays smaller points games more regularly than larger ones, they really are an attractive choice to maximize the points so long as they aren't upgraded too much.
Weaknesses.
They are - only - veterans. They don't come with any of the usual upgrades you might otherwise expect for either consuls or praetors. This is an issue. Further, the points value can escalate quickly, so I'd advise keeping the points as low as possible to make this HQ choice work. You also need to reckon on no invulnerable saves when not upgraded.
Speaking of HQ choices, this choice occupies an entire slot on the force organisation chart that even the special rules here (strength of the legion, relentless) won't particularly make up for. You will want something different for your HQ once you go over (e.g.) 750 points, or outside of Zone Mortalis style skirmishes.
Builds.
Optae, Nemesis Bolt Gun (50 points).
I really like this build as a back field rally-caller.
Optae, Power Fist (65 points).
Front line. But you are rapidly entering the fuzzy area of "wouldn't a consul be better?". Fluffy for small points value games all the same.
Optae, Thunder Hammer, Boarding Shield (75 points).
Illustration of "too expensive" and "wouldn't a consul be better?".
Optae, Jump Pack, Power Weapon (75 points).
Similar to the above comments really. Combat Bikes and Jet Bikes are in a similar range.
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