Tuesday, June 30, 2026

Horus Heresy 3e Review: Knight Questoris

Warpstone Flux Rating: ⭐️⭐️⭐️⭐️ 4/5 stars. A unit with a lot of customization and good rules. 

Background. 
The Questoris Knight is the most common form of knight in the Imperium. It saw vast use during the Heresy and comes in a variety of different configurations.

Strengths.
With 10 hull points and 13 armour value on the front this is a great basis to build a specific and dedicated knight out of. 

They can be configured in every manner you would want (paladin, errant and everything else) which gives them excellent battlefield possibilities. 

The base movement of 12 is also good here and an improvement over second edition. I like that they also have Vanguard (2) here as well. 

Weaknesses. 
Rear armour value of 11 is a mild issue and represents a mild debuff compared to second edition - but you also have to factor in the increase in hull points overall. Massed firepower against such knights can represent an issue. Explodes is also a mild risk. 

Builds.
There are many builds available here. I'll go through some of the more common ones. 

Knight Paladin, Reaper Chainsword, Battle Cannon, Stormspear Rocket Pod (415 points).
A classic set up which is mid range and a bit of a swiss army knife able to take on many roles. I added the storm spear because why not. 

Knight Errant, Reaper Chainsword, Thermal Cannon (420 points).
Up close and personal. Tanks and heavy infantry are your targets here. Take the front mounted melta gun for added fun.

Knight Crusader, Battle Cannon, Gatling Cannon, Twin-Linked Icarus Autocannon (415 points).
Long range fire support, and anti-air to boot. 

Knight Gallant, Reaper Chainsword, Thunderstrike Gauntlet, Ironstorm Missile Pod (425 points). 
Melee knight.

Knight Warden, Thunderstrike Gauntlet, Gatling Cannon, Ironstorm Missile Pod (435 points).
A mixed bag. Good against lighter vehicles and infantry. 


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