Wednesday, June 17, 2026

Horus Heresy 3e Review: Nathaniel Garro

Warpstone Flux Rating: 
⭐️⭐️⭐️⭐️
4/5 stars. The rules are good. 

Background.
Much has already been spoken of Garro. The former Battle-Captain of the Death Guard. The Captain of the Eisenstein. The person who brought word of Isstvan III to the Imperium. The one who bent his knee of Malcador and became the first of the Knights-Errant. The one who would gather the other unique Knights to his banner.  

Strengths. 
A strong stat line (including WS=6 and 5 attacks) combines with his weapons to make Garro a direct close combat challenge threat. 

Libertas has Duellists edge at 2, and critical hitting supplementing S+1 (for S=5 hits) at AP=2 which is vital for challenges. Eternal warrior also helps him stay in the fight.

At range, his bolt gun is called a paragon bolt gun and fires at S=5 with shred. This is impressive and you need to fire it often. 

Weaknesses. 
The only very mild negative is that Libertas is limited to 1 damage per unsaved wound. 

Overall.
Garro in third edition (Legacies) comes with the Knights-Errant and Loyalist keywords (the former having as much power and impact as the latter - to be clear). He isn't a Death Guard (despite my tag here) and sadly cannot be taken in a pre-Heresy or loyalist Death Guard contingent which makes me sad. He is a solid challenge contender otherwise and a decent high command choice with a more than reasonable points value associated with him. 

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