Warpstone Flux Rating: ⭐️⭐️⭐️⭐️⭐️ 5/5 stars. Excellent.
Background.
The Custodian Sentinel Squad is the defensive formation of the Legio. As such they come with the Praesidium shields and the already very impressive Custodes stat line. Together these make for a formidable objective camping unit or counter assault unit.
Strengths.
Mostly 5's in the stat line with 2 wounds each. They are all eternal warriors. This unit is fundamentally the same as the Custodian Guard squad in terms of background, so I will reproduce much of that material here noting the change in armaments.
The special rule, Lightning Blows, is notable for the fact it grants critical hits on a successful charge. And there's not reason to not be able to pull off a good number of successful charges here either.
In terms of upgrades, players can take a Magisterium Vexilla to replace the Guardian Spear. I don't really recommend this since its effects of only making enemies score 1 victory point in a short range on a leadership test isn't as desirable as simply wiping them off the gaming board with firepower or charges in the first place. Beyond that, the only real question is how many to have in a squad. There's no points cost advantage to having big squads here (compared to space marines), so that question only gets settled by looking at whether you need multiple small units, or big blobs. I could go either way on that.
The War blade and shield are a great combination and very well suited to a melee orientated squad. Indeed, I would favour deep striking in this squad with an Arae-Shrike teleport on a command choice in order to make the best of it. The shield is much better defensively of course which will aid the Custodes in staying alive a lot longer when played well.
Weaknesses.
Not really too many weaknesses if I am being honest here.
Builds.
10 Sentinels (400 points).
Ten members just because it is a round number, no other reason. Take 11 if you like to mess with the percentages you need to compute by hand for 25% casualties?


