4/5 stars. The rules are rather good.
Background.
These men are the guardians of the halls of the Primarch, also known as the Keruvin. Like others in the first sphere, they give up their identities and adopt new names. In battle, they are the "anvil" (not my words, I emphasize, but their role is not dissimilar).
Strengths.
Terminators with power swords and power shields. They are very likable and the miniatures have the rule of cool.
The Coriolis pattern power shield is an interesting one. It reduces the wound characteristic of incoming blows by 1 to a minimum of 1. This is excellent. Moreover, when they are outnumbered, they gain feel no pain. This is bumped to a maximum of 4+ when more they are outnumbered by more than a factor of two.
Native deepstrike is also impressive, combined with Line (1) and WS=5 plus the ability to take different upgrades thanks to Legacies.
Weaknesses.
I like the models, and when well painted, they OBVIOUSLY survive longer. I won't be taking any questions on this point. Not sorry. Love the models and sculpt.
They will need to either use that deep strike more seriously, or have a transport solution. Unless you're just holding a key walkway or objective or similar.
Builds.
5 Paladins, Exemplar with grenade harness (230 points).
A baseline build for pure close combat.
10 Paladins, Examplar with grenade harness, 2 Iliastus Assault Cannons, 2 Chain Fists (490 points).
Maximal build with good ranged fire power.
