Monday, January 12, 2026
Horus Heresy 3e Review: Geigor Fell-Hand
Sunday, January 11, 2026
Praetor Challenge: Iron Hands vs Iron Warriors
Praetors assemble! This week's challenge is one of iron: Iron Hands against Iron Warriors to be specific. They are fighting over an ancient world for mineral resources to advance their way across the galaxy. There is nothing left other than mutual annihilation to be had here though. This turn will likely decide the winner of the game. The Iron Hands are to play and the Iron Warriors have 1 reaction in hand. The Iron Hands need 2 unit kills for the game. Here is how the board looks:
[And yes - those are computer fans mounted upon some styrene - a great bit of scenery in case any one wants to copy the concept!]
Left to Right:
Iron Warriors:
1 Rhino. All hull points intact.
Tactical Support Squad: 5x Plasma Guns.
3x Siege Tyrants (1 with 1wound remaining, the others at full strength).
1 Contemptor dreadnought with las cannon and gravis fist. 3 Wounds remaining.
Iron Hands:
Medusan Immortals x10. 2x Flamers.
1 Praetor embedded in the Immortals Squad (could be detached). Thunder hammer. No wounds taken.
5x Heavy support squad (auto cannons).
The Iron Hands have already moved and are entering the shooting phase.
What move gives them the best option to delete 2 Iron Warriors units from the board without losing a unit themselves? (If they lose a unit, then they will need to remove 3 Iron Warriors Units for the win instead!).
This might seem like an obvious solution, but I'm actually not so sure the more that I look at it.
Saturday, January 10, 2026
Salamanders Test Model with Disintegrator Rifle
Friday, January 9, 2026
Horus Heresy 3e Review: Hvarl Red-Blade
Thursday, January 8, 2026
Horus Heresy 3e Review: Leman Russ
Wednesday, January 7, 2026
Horus Heresy 3e Review: Space Wolves Legion Rules
Gambits.
No Prey Escapes is a way of making sure that one or both of the combatants dies - you don't go to the glory step voluntarily.
Additional Detachments.
Bloodied Claw gives more troops (they have to be grey slayers) and heavy assault. This is very thematic and on point.
Bestial Savagery gives you feel no pain at 5+ as a result of being shot at. You then move with a set up and if you get into base to base with the enemy then you are counted as having successfully charged. This is actually strong.



