Friday, January 16, 2026
Horus Heresy 3e Review: Varagyr Wolf Guard Terminator Squad
Thursday, January 15, 2026
Salamanders Disintegrator Squad
One completed Salamanders squad armed with disintegrators!
Sure, the colour scheme for the rifles is certainly non-standard, but I think this is a strength. They are easy to pick out on the table top set against bolt gun toting space marines from the same legion. There's also a certain element of "popping" with the complementary colours.
The contrast paint has also held up well to highlighting and more recess work with Nuln oil too which I am pleased with. Overall, a very nice addition to my Salamanders and shattered legions forces. I'll try to see how they play soon as well. Which is to say, will they blow themselves up before accounting for another unit or not?!
Wednesday, January 14, 2026
Horus Heresy 3e Review: Wolf-Kin of Russ
Tuesday, January 13, 2026
Horus Heresy 3e Review: Caster of Runes
Monday, January 12, 2026
Horus Heresy 3e Review: Geigor Fell-Hand
Sunday, January 11, 2026
Praetor Challenge: Iron Hands vs Iron Warriors
Praetors assemble! This week's challenge is one of iron: Iron Hands against Iron Warriors to be specific. They are fighting over an ancient world for mineral resources to advance their way across the galaxy. There is nothing left other than mutual annihilation to be had here though. This turn will likely decide the winner of the game. The Iron Hands are to play and the Iron Warriors have 1 reaction in hand. The Iron Hands need 2 unit kills for the game. Here is how the board looks:
[And yes - those are computer fans mounted upon some styrene - a great bit of scenery in case any one wants to copy the concept!]
Left to Right:
Iron Warriors:
1 Rhino. All hull points intact.
Tactical Support Squad: 5x Plasma Guns.
3x Siege Tyrants (1 with 1wound remaining, the others at full strength).
1 Contemptor dreadnought with las cannon and gravis fist. 3 Wounds remaining.
Iron Hands:
Medusan Immortals x10. 2x Flamers.
1 Praetor embedded in the Immortals Squad (could be detached). Thunder hammer. No wounds taken.
5x Heavy support squad (auto cannons).
The Iron Hands have already moved and are entering the shooting phase.
What move gives them the best option to delete 2 Iron Warriors units from the board without losing a unit themselves? (If they lose a unit, then they will need to remove 3 Iron Warriors Units for the win instead!).
This might seem like an obvious solution, but I'm actually not so sure the more that I look at it.



