Sunday, September 20, 2026

The Tyranids Last Home was The Magellanic Clouds - An Updated Argument

Back in March 2012 I posted a small hypothesis about where the Tyranids might actually have come from.


My argument then was fairly simple: the Tyranids were explicitly extragalactic, yet the various Hive Fleets appeared to be attacking the Milky Way from rather different directions. In particular, some of them appeared to be arriving along the plane of the Galaxy whilst Leviathan was doing something rather different and coming up from below it. 

My suggestion was Galactic Cannibalism. I argued (rather vaguely) that the Tyranids had originated in one of the satellite galaxies associated with the Milky Way: the Large Magellanic Cloud, Small Magellanic Cloud, or Sagittarius Dwarf. Their interaction with the Milky Way could then potentially account for Tyranid populations arriving from apparently different directions. Fourteen years later, I think I had part of this right and part of it wrong. 

The original post is here: Tyranids from Galactic Cannibalism? 

First, a bit of astrophysical housekeeping. The Hubble expansion argument in the original post isn’t especially relevant here. The Magellanic Clouds are members of the Local Group and are gravitationally interacting with the Milky Way. Treating their separation as though it were simply increasing according to Hubble’s Law isn’t appropriate. Likewise, the idea that destruction of a satellite galaxy could simply scatter Tyranid populations around the Milky Way is a little too convenient. Sagittarius is being tidally disrupted. The Magellanic Clouds are a more complicated dynamical system and I wouldn’t make quite the same argument now. 

So let me modify the hypothesis. The Tyranids came from the Magellanic Clouds! 

Or, more precisely, the Large and/or Small Magellanic Clouds were the last galaxies consumed by the Tyranids before they turned their attention to the Milky Way. There are several reasons why I rather like this version. The first is Hive Fleet Leviathan. The modern Tyranid background has doubled down considerably on the strange geometry of Leviathan. It isn’t simply another fleet entering through the Eastern Fringe. Leviathan is enormous, with tendrils detected throughout the Imperium, and Imperial observers conclude that these tendrils are attacking from below the Galactic plane.

The Fourth Tyrannic War makes the point even more strongly. Tyranid fleets are now appearing in Segmentum Pacificus, on the western side of the Imperium, having emerged from beneath the Galactic plane. This changes how I think about the old problem. We don’t necessarily have Hive Fleets arriving at the Milky Way independently from several completely different external galaxies. Instead, Leviathan appears to represent an enormous Tyranid distribution beneath the disc which is intersecting the Galactic plane in multiple places. 

Now look at the Magellanic Clouds. The Large Magellanic Cloud lies at Galactic coordinates approximately l = 280.5 degrees b = -32.9 degrees and the Small Magellanic Cloud at l = 302.8 degrees b = -44.3 degrees. In other words, both are substantially below the Galactic plane.

That isn’t proof of anything of course! Half of the extragalactic sky is below the plane! But it is interesting. If we wanted a nearby extragalactic location from which a vast Tyranid swarm could approach the Milky Way from beneath the disc, the Magellanic system is sitting in exactly the right general part of the sky. 

There is then the big piece of Tyranid lore that didn’t exist when I wrote the original article: the Pharos. The epilogue of Pharos established that the destruction/overloading of the Pharos during the Horus Heresy attracted the attention of the Tyranids. At that point they were drifting in the intergalactic void. The Pharos flare effectively told them that there was something worth eating over here. At first sight, that seems to kill my 2012 suggestion. If the Tyranids were happily living in the Large Magellanic Cloud in M31, they weren’t drifting around in the intergalactic void waiting for the Pharos to go off. 

But there is a much cleaner version. Suppose they had already eaten the Magellanic Clouds. They consume their way through one or both galaxies, exhaust the useful biomass, move out into the surrounding void, and enter whatever passes for dormancy in a Hive Fleet. Then the Pharos lights up. Suddenly there is a beacon coming from the next major galaxy. Dinner. This even works reasonably well in terms of distance. The Large Magellanic Cloud is around 163,000 light years away. The Small Magellanic Cloud is around 200,000 light years away. There are approximately ten thousand years between the Horus Heresy and the arrival of the major Tyranid invasions in M41. A very crude straight-line calculation therefore requires an effective velocity of order 16-20 times the speed of light. Which obviously doesn’t work in real physics. Fortunately the Tyranids aren’t using real physics. Narvhal bio-ships create compressed-space transit corridors which allow Hive Fleets to cross interstellar distances faster than light. A journey from the Magellanic system to the Milky Way over that sort of timescale therefore causes no particular difficulty within the established setting. 

There is one consequence of this idea that I particularly like. The Magellanic Clouds should still be there in M41. Tyranids don’t eat stars. An observer in the Milky Way would therefore still see the Large and Small Magellanic Clouds hanging in the southern sky. From a distance they might look entirely normal. But send a ship there and things could be very different. Billions of stars. Planetary systems intact. Rocky worlds still orbiting their suns. And almost nothing alive. World after world reduced to sterile rock, stripped of atmosphere, oceans and accessible organic material. An entire pair of dwarf galaxies that constitute the Tyranids’ previous meal. There is also a potentially testable version of all of this. Take the canonical locations where Leviathan’s tendrils enter the Galactic disc and try to reconstruct their approximate three-dimensional approach vectors. Then compare those with the real direction of the Magellanic system. Games Workshop’s Galactic cartography obviously isn’t accurate enough for precision astronomy. But the test doesn’t need to be precise. If the Leviathan vectors consistently occupy the Galactic hemisphere and broad direction containing the Magellanic Clouds, the idea becomes rather more interesting. 

If they point everywhere beneath the disc, the correspondence is probably coincidence. So my revised hypothesis for 2026 is slightly different from the one I proposed in 2012: The Tyranids didn’t necessarily originate in the Magellanic Clouds. The Magellanic Clouds were simply the last galaxies they ate. Afterwards they moved into the void. 

Then somebody turned on the Pharos. Oops.


Saturday, September 19, 2026

Assault Destroyer Conversion

How easy is it to turn a chaos space marine raptor into something approaching a Horus Heresy era assault destroyer marine? That's the question that I started out with several weeks ago after raiding the (frankly too large) bits box. 


This marine is built out of a number of kits. Obviously the raptor provided the basis and I've shaved off the chaos growths on the back of the jump pack along with most other things that are too heretical to mention. The right arm comes from the ancient chaos space marine range. The left arm from the more modern assault marines. Shoulder pads from the same along with the "first born" space marine range (I still don't like the term even despite the recent controversy). Grenades at the groin cover up the blank part where I shaved off the chaos star. 

I should probably add a chain sword, but otherwise I think this is done. The helmet seals the deal and makes it look a lot more Heresy era. My intention here is to paint this one up in Thousand Sons colours and see how it looks. Recommendations for paint scheme approaches welcome!


Thursday, September 17, 2026

Summary Page Update

Although this post is short, I have been working behind the scenes to update the Horus Heresy Summary Page. This now includes the entirety of Liber Custodes (i.e., Legio Custodes, the Sisters of Silence, and the Diviso Assassinorum). Additionally, the Zone Mortalis journal tactica has been added.

That brings to a close the Liber Custodes reviews. 

Next up will be another Journal Tactica, followed by the long-awaited Liber Mechanicum in due course. Lots more to come! 

And Dreadtober is approaching as well! 

Wednesday, September 16, 2026

Horus Heresy 3e Review: Kharon Pattern Acquisitor

Warpstone Flux Rating⭐️⭐️⭐️⭐️ 4/5 stars. The rules are relatively good. 

Background. 
Sleek, deadly looking, and very stealth orientated, the Kharon Pattern Acquisitor is the Sisters of Silence transport unit. Realistically, it is meant to be for taking prisoners and bringing them in for some justice of one sort or another. It is also a highly rated tank overall as well.

Strengths. 
With an armour value of 13 on the front, the Kharon is a good transport and can carry up to 12 Sisters in to the heart of battle. Naturally it is also an assault vehicles but in this edition has a movement rate of 12. 

The weapons here are good. It has both a hellion heavy cannon array (suppressive 6 shots at S=7) and a Vratine heavy missile pair (each has a small pie plate, panic, and psy shock for your mortal and immoral enemies which still has uses thanks to panic against non-psychic enemies).

In and of itself, its mere appearance also causes fear! It also has outflank to get somewhere nasty fast and shrouded to help stay alive. It is a great transport realistically and should be taken to transport Sisters to where they need to be (or fluffier: their quarry away). 

Weaknesses. 
The Kharon has lost a bit compared to second edition. The movement rate is slower and it has less special rules. 

Beyond my gripes, the rear armour of 11 is an issue that players need to consider. 

Builds.
There are no builds to discuss.

Tuesday, September 15, 2026

Horus Heresy 3e Review: Anathema Cadre

Warpstone Flux Rating: ⭐️⭐️ 2/5 stars. The only troops choice. Over-costed compared to space marines and otherwise lacking in custom units compared to previous editions.

Background. 
These sisters of silence are organised in to a paramilitary force and able to take down anything ranging from enemy psykers through to armies of animated corpses controlled by corrupted so-called sorcerers. These are the core units of the sisterhood in short. 

Strengths. 
A 10 in willpower with 4's in WS, BS, and I, but otherwise looking very mortal on the stat line. The 3+ save is the same as a space marine, of course.

They have bolt guns as standard, and come with Fear (useful) and hatred against psykers and malefic (situationally useful).

The upgrades are mixed. Two bolt pistols is fine overall for close up work. Flamers are useful for your purification obsessed units. And Execution Blades are good enough, but you are giving up the bolt gun for these. Equally, rending and breaching at S=5 and AP=3 will quickly deal with enemy space marine squads so long as they survive the strikes coming back at them. 

Weaknesses. 
I am more than disappointed that there is only a singular unit of Sisters troops available. Seriously - all the glorious divisions and even beast handlers of previous editions have been lost. Not cool. 

Worse than this, I would contend that they are over-costed in comparison to core space marines. A tactical squad with 10 Astartes at T=4 is 100 points. Here we have 10 women mortals with T=3 (not an issue - NB), but costed at 115 points. For this, all you get is fear and hatred as extra, but they will go down to massed fire power much more easily. 

Builds.
10 Sisters with bolt guns (115 points).
Basic and reasonable. Swapping out for 2 bolt pistols each is also entirely viable and might actually be better in Zone Mortalis or similar.  

5 Sisters, All with Flamers (90 points).
Up close and personal with flame units. 

10 Sisters with Executioner Blades (215 points).
Somewhat expensive, to be sure. But if they get the charge in, then things will start falling apart in all likelihood. And I like the miniatures. They a bit like power swords, but better!

Monday, September 14, 2026

Horus Heresy 3e Review: Knight-Centura

Warpstone Flux Rating: ⭐️⭐️⭐️ 3/5 stars. The only command choice, but lacks build flexibility.

Background. 
Battlefield commanders from within the Chamber of Oblivion. These commanders field their own mission forces and can be responsible for many Sisters. 

Strengths. 
Strictly inferior to Jenetia Krole, but that is to be expected. The Knight-Centura is the command choice for the Sisters of Silence. 

They come equipped with a paragon blade which is the best part of it. With WS=5 they will be hitting, but only at S=4 with critical on a 6+. 

They do cause fear though which is great, and have native precision at 6+ along with the usual hatred against malefic and psykers. 

They are also light infantry which has uses of its own.

Weaknesses. 
What really stands out to me here is the sheer lack of customization! There are literally no choices to make and no build variants. This is poor form to say the least. 

Builds.
As noted above, there are no builds to discuss. Boo. 

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