Saturday, December 6, 2025

Wargames Gallery: Target Priority?

What would you do? What are your target priorities?

Here's the situation:


Left to Right Status:
(1) Alpha Legion Heavy Support Squad. 5x Missile Launchers. [No wounds taken all game long].
1x Master of Signals. [No wounds taken all game long].

(2) World Eaters Tartaros Terminators:
2x combi-bolter and chainfist [No wounds taken]
1x combi-bolter and power maul [1 wound remains]
1x Sergeant with thunder hammer (counts as). [1 wound remains]
[This squad started at 10 strong]

(3) World Eaters Leviathan Dreadnought with storm cannon and grav-flux bombard. [5 wounds remain]. The Leviathan is sat (literally) on top of an objective. 

(4) Alpha Legion Tactical Support Squad. 2x Melta Guns [Squad was 5 strong at the start of the game]
1x Alpha Legion Centurion with Power Fist and bolt pistol [No wounds taken all game long]

It is the Alpha Legion's turn. They are at the start of the shooting phase. No World Eaters reactions remain having used them up in the movement phase at the approach of the melta gun squad. The missile launchers have not moved. 

What would you do??!!??
Kudos and Honour to the best answer/s...

Friday, December 5, 2025

Horus Heresy 3e Review: Hibou Khan

Warpstone Flux Rating: 
⭐️⭐️⭐️⭐️
4/5 stars. The traitor turned loyalist is a good choice.

Background.
A Terran born Khan, Hibou naturally gravitated to Horus thanks to involvement in the Vth legion warrior lodges. He resented the legion's growing influence from Chogoris and when the rebellion started, he threw in with Horus along with a number of other Khans (it is easy to forget just how divided the White Scars were when the Heresy began). He then sought contrition but his primarch cast him out to seek his own absolution with the Sagyar Mazan which would bring him into the orbit of the Shattered Legions. 

Strengths. 
A solid stat line including WS=6 and modest points value make Hibou Khan a middle range choice for a command character.

His special rule is Seeker of Atonement. As you might expect, he wants to atone for believing in Horus. To this end he gets a special gambit that allows him to stay alive longer than he should just to kill a few more traitors. In short: a 50/50 chance to prevent being removed as a casualty. This is good, and a last minute gambit, but has potential to swing an encounter without being overwhelming. 

He carries The Breath of the Storm, which give a vital I+1 and S+2 to make him fairly deadly. Critical hits and breaching is the icing on the cake. 

Officer of the Line (2) is similarly powerful and makes Hibou a strong choice. Combined with Expendable, and you have a great deal here. 

Weaknesses. 
For the points cost, you can't really go too wrong. The combination of expendable and officer of the line really leans hard into the Sagyar Mazan which is the way to build around him. 

Overall.
A great character, and leader for the Sagyar Mazan. A character that screams deny the opponent. You just need to build part of your army around him. And remember to take some units that might not be so expendable if you are so inclined. Very fluffy and very nice overall as a close combat character.  

Thursday, December 4, 2025

Horus Heresy 3e Review: Qin Xa

Warpstone Flux Rating: 
⭐️⭐️⭐️⭐️
4/5 stars. The rules are very good for the reserve manipulation alone.

Background.
Qin Xa was a supreme warrior who fought alongside the Khan on Chogoris even before becoming a space marine. Pure fury combined with a keen intellect; if he were in another legion, his legend would be more widely known, but here in the White Scars, he is simply known internally as an commander without peer. 

Strengths. 
The stat line is reasonable for a high command figure with WS=6 and T=5 alongside strong advanced characteristics.

The Tails of the Dragon is a melee weapon that yields critical hitting and precision, alongside a valuable S+1. 

But what you are really paying for here is the Chosen of the Khagan special rule which enables you to automatically pass a reserves test of your choosing so long as the unit in question is White Scars. This is really very strong in third edition and will make your opponents jealous. 

Weaknesses. 
No ranged weapon, and you will need a transport solution. Or perhaps just take with a unit that you put in reserves to take advantage of his own skills?

Overall.
For reserve manipulation along, I would be willing to pay the points cost. Layer on top of this that he is a reasonable close combat character, and you have a deal. 

Wednesday, December 3, 2025

Horus Heresy 3e Review: Jaghatai Khan

Warpstone Flux Rating: 
⭐️⭐️⭐️
3/5 stars. The rules are reasonable without being exceptional.

Background.
The Warhawk was spirited away to a life of Chogoris during the scattering. There, he learned about rapid and devastating ways of warfare which he brought to his sons in bulk. 

Regarded as a recluse, but really just never felt the need to show off to anyone, the Khan is a leader that paved the pathway forward for the Great Crusade and made the victories of other legions seem all the greater for it, and laughed as he did so. 

Strengths. 
The Great Khan has mainly 6's but some 7's in WS, I and A which is nice. Although not at the same level as some of his brothers, his swiftness is very good when paired with The White Tiger Dao which increases this to I=9. Duellist's Edge and Impact on AM is excellent and makes him a strong opponent to many in close combat, although S=6 is an issue. 

The Storm's Voice as a side arm is nice with breaching, deflagrate, and stun, but lacks in the AP department.

Death by a Thousand Cuts as his own personal gambit is good as it reduces the strength of an opponent if they have already been wounded. This helps him with his brothers overall. 

As Sire of the White Scars he can exchange transport slots for recon slots which is nice - and there's not a restriction on the filling type either - just if 4 are filled. BUT, these must be land raider explorator units. Appropriate, but not what I might have expected. 

He also grants Fast (2) during the first turn (to even himself) which is valuable for closing out the board space. 

Weaknesses. 
Strength is an issue for him and he will be whittled down by his opponents. You will be relying on I=9 and WS=7 to win here. But your opponents are likely to use gambits against you, so select carefully. 

Overall.
The points cost is about worth while, but potentially fractionally high. The Khan gets an average 3/5 stars score from me. 

Tuesday, December 2, 2025

Horus Heresy 3e Review: White Scars Legion Rules

Warpstone Flux Rating: 
⭐️⭐️⭐️
3/5 stars. The rules are rather good, but the gambit is too inconsistent to bother with.  

Background.
The White Scars were ever the outriders of the Great Crusade of humanity. They were nowhere near the centre of the action when it all started to kick off thanks to being on a long assigment on Chondax. As a result, their loyalties were initially unknown by both sides of the conflict. But once contacted, there were many elements within the legion who pushed to join Horus and the rebellion. The Khan remained fierce in his loyalty and ultimately stood defending Terra itself at the end of all things.

Armoury. 

Power Glaive is a power weapon upgrade that gives impact (AP) and breaching which will generally be a good option, but it is pricey. 

Cyber Hawk grants move through cover which is okay overall, but obviously dependent on the board set-up (but you should almost always have some cover on a board). 

The Sagyar Mazan is a way of giving you Expendable (2) special rule to an infantry or cavalry unit who have previously failed you (but you don't want to execute them - just exile them!). Very fluffy and can be handy at the expense of prime force organization slot. 

Tactica. 
Swift of Action gives you movement +2 all of the time, every turn. This is stronger than it sounds as it will also help with set up moves.  

Gambit.  
The Path of the Warrior
 is effectively a 50/50 gamble to predict your next focus roll (high or low). Guess correctly and you ignore all negative modifiers and only have positive ones for the focus. It is very random.   

Additional Detachments. 
Chogorian Warband 
gives 2 jetbike slots (one is Prime) and 2 outrider slots. This is very fluffy and appropriate. And you were probably taking these units regardless I would wager.  

Advanced Reaction. 
Chasing the Wind
 allows you to move if an enemy moves within 12 inches of you. You could go either way with this (toward the triggering unit, or away) as you see it.

Overall White Scars have a fluffy set of very appropriate and bespoke rules that enable them to move swiftly and hit hard with expendable units if they wish. The gambit is poor though. 

Monday, December 1, 2025

Emperor's Children Praetor

A recent acquisition that I bought is the relatively (I use the word under advice) new praetor for the Emperor's Children. This character is in near regal Tartaros terminator armour which is simply exquisite in ornamentation and detail - very nice from Forge World to say the least. 


The armaments are also interesting to note. The combi volkite is often overlooked in terms of combi-weapons available to terminators. This is, perhaps, understandable as melta and plasma are often more highly desired and prized. However, I think the key advantage here is that a combi-volkite can fire both components all the time. There is no "one use only" rule for either. You get the best of both worlds, all of the time. 

The sword meanwhile is similarly ornate. But here I find it interesting as you can start to see a very, very subtle creep towards Slaanesh with a hint of a nod toward that power's symbol on the hilt of the blade. I like this detail. Not quite corrupted, but perhaps on their way long the path. Could still be loyal, but yet there might be early signs.  

In terms of putting the model together, this one was very straight forward and in the relatively easy category. There's only one place where each of the parts are going to go and only one way to glue them into place. Hardly any dry fitting required in the slightest. I like this very much. I think it would also be easy to convert if you wanted different armaments for the character making it a flexible and very cool kit overall. A fine additional to a collection. 

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