4/5 stars. The rules are good.
Background.
The original loyalist and a mirror of what Eidolon is to the traitors. A line officer who, very peculiarly, lacked the drive to ascend the ranks within the Emperor's Children like his peers. Content to be that line officer, he was sent by Fulgrim to perish. Discovering the plot, he raised the alarm and conducted a mighty fight-back on Isstvan 3.
Strengths.
Officer of the Line (2) is very impressive when combined with the other things he has to offer. He has a typical command profile in the stat line as well as Hatred of Traitors which is very handy.
He comes with a nemesis bolt gun as standard (which again is unusual in third edition) as well as a Charnabal broadsword which gives breaching and duellist's edge. The S+2 is very attractive here as well which sets him up nicely as yet another character killer potentially.
The gambit he has is very super specific and only operates against the World Eaters, Sons of Horus, Emperor's Children and Death Guard (i.e., those traitors who betrayed them on Isstvan 3). It gives WS, S, and T +1 in the first face off where chosen. This is actually quite powerful, even though it is very situational.
Weaknesses.
Loyalist only - if you count that as a weakness?
Curiously, his points cost is identical to Eidolon and Lucius as well. Not sure why it was engineering this way.
Overall.
His character is well suited to an Isstvan 3 game where you would be assured of having opponents for his close combat gambit. Otherwise this is going to go to waste most of the time which is probably why we also have hatred built in to compensate. A very reasonable character and strong during the betrayal. You will also probably want a transport solution. Don't forget Officer of the Line here either - this really tilts Saul over into the regime of being a really good choice, and an almost default choice for a command slot in the loyalists of the legion.





