Warpstone Flux Rating: ⭐️⭐️⭐️⭐️ 4/5 stars. The rules are good for this rare knight.
Background.
What is the machine limit that a single human mind can safely interface with? Apparently it is the Porphyrion, after which you will need more minds to take care of the scout class titans.
This is a different class of knight altogether compared to the ones thus far visited. It is not only rare, but often taken to be the symbol of a household authority itself. Its vast form means it is almost strictly a long range knight.
Strengths.
AV=14 on the front begs for the knight to be placed at the back field with its AV=11 rear at the board edge. With XX hull points, it isn't going anywhere fast anyway.
The Neutron Wave Battery has an impressive range of 120 inches, so my advice above can remain true all battle unless you are playing on an Apocalyptic scale. With four shots at S=12 and AP=2 with 4 damage, this is impressive. Armour bane, shock from stunning, and ordnance on damage escalates things further and means you can potentially pick off other knights, land raiders, and pose a threat to titans as well.
Added to this are the iron storm missile battery giving you a nice large blast to take care of marines and similar, and some auto cannons in case you felt you lacked in the shooting department.
Being a colossus means it doesn't need a base, and things are measured from its hull directly. It also blocks lines of sight. Auto repair is fine, but the independent fire rule is excellent and will come in very handy here.
Weaknesses.
Explodes!
You are also only 25 points away from a Warhound Titan itself. The points cost is incredibly high here. There's a legitimate question about whether to just get a titan instead?
Builds.
There are no build here to speak of or analyse.

