Friday, June 6, 2025

Horus Heresy 3rd Edition Weapon Stats

More updates via the Warhammer community came out about the third edition this week, including today's focus on the array of modifiers that weapon stats are getting. 


The new weapon stats do away with Brutal as a rule. I see this as very good stream lining. However, what they also seem to be doing is adding some extra crunch with rules like Heavy. Instead of not moving but firing at full ballistic skill, they now get added bonuses for not moving. Such as a bonus on the number of attacks a weapon gets for staying still (like the heavy bolt gun getting 4 attacks for being stationary instead of 3). Does this mean full ballistic skill at all times? I'm deeply unclear, but it seems so. 

The modifiers to initiative and strength are nice enough, but I need to remember the acronyms which are curiously hard for me to grasp! One thing that stands out is that the power fist is now S+4 rather than Sx2 as the multiplier. That feels very peculiar!

Finally the "Gets Hot" rule now seems to be "overloaded" unless I'm reading things incorrectly. So the disintegration rifle risks disintegrating your own troops on a misfire. Bit of a risk, but I think the AP=3 and D=2 stat more than makes up for this risk. I don't quite like power axes as much as I once did though since they are just getting breaching 5+. I will need to run the math hammer on that unless someone has already beaten me to it. 

We also had the tactical statuses examined earlier in the week. In short, it looks like Routing and Running Away are all still under Leadership. But the rest of them are basically Cool tests (Pinned, Suppressed, and Stunned). Interesting here is that flamers are explicitly getting Panic which can cause routs. 

Buried in all of this is a bit of a give away that Reactions will still exist in third edition since "Stunned hampers your reactions" - or at least I have interpreted it this way. It could, alternatively, mean that you get some kind of initiative penalty. Who know. 


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