3.5/5 stars. Rounded up. The rules are reasonably good.
Background.
When you want a job done, and that job is no less than the complete and utter annihilation of the problem, these are your men. They leave no trace of anything behind, and won't probably even remember themselves. The Lion's ultimate sanction all told. And if the radiation burns get to them, then a dreadnought awaits.
Strengths.
For the fans of plasma burners! And plasma incinerators! And Missile Launchers with rad and stasis missiles on offer! And lobbing rad grenades!
It is easy to see how these men succumb to radiation poisoning over a long time period or otherwise are rendered non-combat-effective. However, they are good at what they do, but need to be up close and personal. Tightly packed enemies are their favourite food group too. Rounding this out is Bitter Duty and being a Support Unit.
Weaknesses.
The lack of torrent compared to second edition is an issue and makes the squad much shorter range than it could otherwise be. The lethality of these weapons is slightly increased to make up for that though.
Builds.
5 Dreadwing Interemptors, 1 Plasma Incincerator (140 points).
I feel that a low body count is valid for this unit. For a slightly longer range threat swap out the incinerator for a missile launcher (which is the same points value). The former is closer range, the latter provides the range and the option of the stasis missile which is rather nice (but you'll always be tempted by the rad missile regardless).

No comments:
Post a Comment