1.5/5 stars. Rounded down. Doesn't work for me.
Background.
Combine the Alpha Legion with the Raven Guard and throw in a bit Mechanicum and you have an Infocyte. These assassins are the masters of manipulating things from behind the scenes whether it be direct control, or coercion based on secrets they've found out about the target and urge them onward. After all, the best assassin is the one that gets others to do the dirty work for them.
Strengths.
There's a whole lot of special rules here. The first one - the Auspectre - protects you from infiltrators at a 18 inch radius. This is very nice. They can also get an interceptor attack as an advanced reaction, but they're firing las pistols.
The Noospheric Interloper means you can take a leadership test to inflict wounds on robots. And then inflict some more potentially if you eliminate that first robot. Great, if a bit situational.
The Sympatic Dataspikes are a melee weapon that is actually really nice - well worth it. But you're probably not going to get close enough before getting squashed.
The Autotomic Servo Limbs grant hit and run once per battle should you need it. I can't think it would be needed unless you're charged and somehow survive.
Weaknesses.
Who cares if an interceptor fires las pistols? I can't name many off the top of my head, but I'm sure there must be some that would fear two las pistols. The range is not good either.
I love the idea of this assassin being toxic to tanks, but in all honestly, he or she or they are never going to pull this off against an alert opponent.
I'm sorry to say this is another assassin that is not going to see much use on the tabletop outside of very fluffy narrative games. This is fine, of course, but I wish the character was more similar to what the books portray.
Builds.
There are no builds available to discuss here. I don't regard this assassin as playable in the game.
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