4/5 stars. Replace your flesh with metal. Because either the war demands it, or you've discovered forbidden (necron?) technology. Bonus marks for the rule of cool.
Background.
In the very long war, you're going to find that your flesh is (sic) weak. You will therefore need to replace it with bionics. Or maybe forbidden technology from those Forge Worlds you conquered. Or those necrons that you totally didn't wake up. Seriously, this has so many interpretations its wonderful. I'm looking forward to seeing lots of DORNIAN HERESY Iron Hands arise because of this. You know you want to do those delicious conversions. I certainly am tempted!
Rules Evaluation.
Infantry and cavalry becoming automata might not seem to be so great, but you get a delightful 5+ feel no pain roll to make matters better. However, you also have to shoot and charge the nearest opponent if you can. This is actually fine, and you don't have to take on opponents that you cannot hurt which makes things much better. But no psychic powers either, oh well.
Augmetic transport bays in your rhinos and so forth also have their capacity increased. This is very beneficial for larger blobs to get where they are needed. I see this as a mobile infantry force which you point at things and go click, backed up with dreadnoughts as well potentially.
Combinatoric Analysis.
The Eternal Vendetta: ⭐️⭐️. 2/5 stars. Average combination that is weighed down by being very situational. There's probably better ones, but I suspect you will want Iron Hands here potentially?
Panoply of Old: ⭐️⭐️⭐️⭐️. 4/5 stars. More Iron Hands stuff here? I'm just guessing.
Only in Death Does Duty End: ⭐️⭐️⭐️⭐️. 4/5 stars. You are already robots. You might as well make it even better by being programmed for eternal war duties! Glory to the Tenth! Wait, what?
The Spoils of Victory: ⭐️⭐️⭐️. 3/5 stars. Pirate robots! Those survivors from Isstvan went wild...
An Eternity of War: ⭐️⭐️. 2/5 stars. Not a combination I can get along with.
The Legacy of Nikaea: 0/5 stars. You cannot have psykers. This combination is useless to you.
The Broken Helix: ⭐️⭐️. 2/5 stars. Aberrants and clones that maybe ripped off their mutations and replaced them with bionics? The perfect merger of Emperor's Children and Iron Hands? I don't know where I'm going with this argument, but rules wise you don't need another damage mitigation roll via clones, but bionic monsters could work.
In Disgrace All Are Equal: ⭐️⭐️. 2/5 stars. Automatons shouldn't really care that much about petty warlords. Unless they're full of scrap code! Hello bizarre Word Bearers combinations!
Pride is our Armour: ⭐️⭐️⭐️. 3/5 stars. Maybe you love being automatons and are proud of this fact. Obviously gorgon terminators who went too far. This Oath really is Iron Hands heavy isn't it. I really should try to think of other things.
The Taint of the Xenos: ⭐️⭐️⭐️⭐️. 4/5 stars. Necron automatons! Dornian Heresy Iron Hands!
The Weapons of Desperation: ⭐️⭐️⭐️. 3/5 stars. Desperate robots? Alright, I can dig that. Things got out of hand on that Forge World.
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