Saturday, November 2, 2024

Horus Heresy 2e Review: Blackshields Oath: The Broken Helix

Warpstone Flux Rating: 
⭐️⭐️⭐️⭐️
4/5 stars. Reasonable and balanced rules combined with a very attractive narrative.

Background.
What do you do when you've turned your back on everything, but you need new recruits? Space marines are carefully selected and implanted with novel organs in very select and expensive labs, let alone conditioned through expensive techniques. 

Why, you either use cloning technology (which results in drones that are mere echoes of the originals) or you use forced progenoid replication (which results in hideous mutations). 

The former is very nice for many legions, but I often think of them as being associated with the Emperor's Children. The latter is one that I associate primarily with the Raven Guard. Neither are exclusive to either legion, obviously. 

Rules Evaluation. 
You are sacrificing a lot by taking this option, including Heart, Fury, Spite, and Inexorable. 

The clones get hit for Ld and I on top of this, as well as reactions being impossible, but gain in return an immunity to pinning, and a 5+ mitigation roll. The clones are not great to be honest. But as a shambling wall of death they will get where you want them to be I suppose. 

The mutants (or aberrants as they're called) are better. They get hit for Ld and BS, but gain S+1 in return. They get another S+1 for a turn when they successfully charge which is wickedly good. You have to charge anything in range, but hey, you wanted to do that anyway. Hitting at S=6 for the standard marine is a unit killer when they get in combat. You just need to get them there. 

Combinatoric Analysis. 
The Eternal Vendetta⭐️⭐️. 2/5 stars. Very situational. I could understand Raven Guard and Emperor's Children being chosen here, obviously. Beyond that, I'm not so sure. 

Panoply of Old⭐️⭐️⭐️⭐️. 4/5 stars. Very appropriate. Take some chain axes from the World Eaters for a start? Or anything that helps you out in close combat really! 

Only in Death Does Duty End⭐️⭐️⭐️3/5 stars. Feels like a steep price to pay, but I can see this working very well with Aberrants. 
 
The Spoils of Victory⭐️⭐️⭐️. 3/5 stars. I actually like this option, but stacked against this thought is why not just go for the sweeping advance. Its a tough choice. 

An Eternity of War⭐️⭐️⭐️⭐️. 4/5 stars. I like this for your mutant crazy World Eaters and similar. 

The Flesh Is Weak: ⭐️⭐️ 2/5 stars. Works with Aberrants to an extent (but why are you ripping off your limbs to replace them with bionics?). But for clones I don't see the need at all sorry. 

The Legacy of Nikaea⭐️⭐️⭐️⭐️. 4/5 stars. This actually works despite the improbability of it. Clones with psychic powers are an interesting twist on (e.g.) Thousand Sons heritage. Psychic monsters could come from any legion, but I'd be excited to see some Night Lords heritage here. 

In Disgrace All Are Equal⭐️⭐️⭐️ 3/5 stars. I don't mind this combination. And with the clones the bonuses to Ld can make up for the loss. But consider this: the S bonus for Aberrants would take you up to S=7 on the charge. Wow. Or WS=5 and S=6 perhaps? Choices choices. It works well. But the overall Ld-1 hurts you even more, but perhaps Clones are the way to go here?

Pride is our Armour⭐️⭐️⭐️. 3/5 stars. Gain back some of your rules here like Heart and Fury? I think that's how the rules would interact anyway given you are paying 50 points for them. I'm a little lost with the narrative here though!

The Taint of the Xenos⭐️⭐️⭐️⭐️. 4/5 stars. Works well in combination and narrative I think. 

The Weapons of Desperation⭐️⭐️⭐️⭐️. 4/5 stars. Yet another compelling choice and narrative! 


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