I picked up an armoured sentinel to add to the kill team for the Genestealer Cults that will be one of the forces playing in our upcoming tournament. I doubt that I will have time to paint this one before the tournament begins though!
The sentinel is a fairly standard piece of kit these days for Imperial Guard players. In the Genestealer Cults codex, it provides a good way in which to get some heavier weapons deployed on to the board, with some stability as well (at least in terms of a kill team). The rules we are adhering to mean that only one tank or vehicle with an armour value can be taken per team, and the sum of the front+side+rear armour must be 33 or less. This particular sentinel fulfils that criteria nicely. On top of this, it is armed with a plasma cannon. The choice of the plasma cannon is very deliberate. Not only does the blast nature of the weapon offset the low ballistic skill of the walker, but it provides a way in which to bring a heavy weapon in to play that is manoeuvrable for the kill team, without slowing up their advance in any significant way.
The only thing I might have changed about the assembly would have been to not bother putting the pilot on his seat. Yeah, I know. Silly given that I've now glued the enclosure in to place and there's no way to see him! Oh well!
3 comments:
I'm just making one of these, i've magnetized the weapons and snipped the Plasma Cannon tubes to fit the power pack bit on the side, so all the weapons are interchangeable.
Just had a game *against* my genestealers and lost hideously. The sentinel did very well with the plasma raining down on me. *ouch*!
I'd wager that thing's nasty in kill team - anyone taking a power armor army is likely to have 1-2 weapons that can even hurt it outside of CC.
...not that it'll hit more than like one guy with a shot, but vaporizing a power armored dude in kill team is kinda painful. And landing an S7 AP2 blast on a vehicle isn't super-hard, but is also painful.
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